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8/6/2015 7:17:37 PM
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I've had more time to think on this subject - not allowing current legendaries to be ascended in The Taken King. Why is it that weapons like Fatebringer are so coveted to the Destiny playerbase? It's because when Bungie releases a new expansion we get a ton of new weapons, but none of them are better or even as good as the ones we already have access to. This is why players are so upset to lose their old weapons, not because we fail to see how MMO's or RPG's work - it's because we've seen time and time again that new weapons won't be worth our time. Since the launch of Destiny there have only been 2 weapons created that are on par with those from Vault of Glass or Iron Banner that were available day 1: Black Hammer (which is totally getting nerfed to junk in TTK) and The Scholar (Adept) which can only be acquired from the Lighthouse chest in Trials of Osiris. At the time I got my first Black Hammer I hadn't yet gotten an Efrideet's Spear from Iron Banner and was using Ice Breaker - [b]I was very happy to replace my Ice Breaker with Black Hammer.[/b] When I got my Efrideet's Spears I reforged them to perfection and replaced my Black Hammers. When I got my first Arc damage The Scholar (Adept) [b]I was happy as hell to dismantle my Fang of Ir Yut[/b] and I've even stopped using Fatebringer. We're all for weapon progression, we just aren't seeing that in Destiny. No Hand Cannon has ever come close to the perks of Fatebringer except Timur's Lash reforged with Outlaw, Field Scout, and Crowd Control, but that doesn't have elemental damage so even that isn't a replacement for it and Timur's Lash is an Iron Banner weapon that has been around since day 1. [b]The problem isn't that we are against change or using new weapons, it is that we are against being forced to use new weapons that are worse than the ones we already have.[/b] This has absolutely been the case in The Dark Below and House of Wolves (but at least they did one thing right in House of Wolves and allowed us to ascend the previous weapons which were better than the new ones). If they don't really overhaul the way they create new weapons right away in The Taken King it won't be worth playing until the end of year 2 when they'll probably allow ascending legendaries again.
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  • Right, and Bungie can't just decide what will or won't be better in our case because everyone has different preferences when it comes to guns. Some people prefer a Hand Cannon with more Stability, others prefer ones with high Impact and Mag Size. Some prefer an Auto Rifle with a lower Rate of Fire but a higher Impact. Its an FPS, players will look at the attributes that guns offer, not the "Max Damage" like you would in an RPG. There's way more factors to consider when choosing between a particular gun or a new sword.

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