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8/6/2015 2:35:37 PM
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Obviously, destiny was your first mmorpg. This is how it works they will give you end content. Then the next update makes it to where that content is obsolete I'm surprised they let up max out vault gear that's charity in this type of gaming. Go play world of Warcraft for 5000+ hours only to have them change everything. You have no idea what grinding is or raiding. This game is a piece of cake and is one of the easiest games to get max level and top tier gear in. They have to change it to keep a strong player base. Their are far more "casual" players then so called "hardcore" or "core" Your grind was for nothing but enjoyment of the games play style and mechanics. Sorry to burst your bubble but all mmos are this way
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  • I really hate seeing this argument. It's invalid and irrelevant. I played A LOT of World of Warcraft like a lot of people, but there's a lot that makes this argument invalid and irrelevant, and the tl;dr version is that Destiny is not World of Warcraft, nor is it an MMORPG, and even if it was one of those two things, it wouldn't inherently mean this decision to invalidate our year one progress is okay. It's important to remember that Destiny isn't a PC game. It's a console game. That means there's a different audience here. It's also important to remember that Destiny isn't an MMORPG. Technically speaking, it isn't even an MMO, but that's semantics. Let's go with the idea that it is an MMO. Destiny isn't an RPG. It's an open world shooter with RPG elements. If you took out the customization of builds, the gear, the leveling, and everything else resembling an RPG, it would still be Destiny. If you removed all of the shooting mechanics and foundation, it would be a completely different game. That's why this argument is irrelevant. The reason it's invalid is three-fold: 1). This decision violates statements that Bungie has made regarding our ability to take our Guardians with us, and it violates the demonstrated path they've put the game on with year one. They've built up our expectations that we would be able to continue to use our favorite things moving forward if we wanted to, and in general, the playership liked that. In general, no one disliked it, because everyone was free to do what they wanted. 2). Anyone who's ever played a shooter understands that the gear in these games is more than aesthetic. There's much more to them than you'll find in any RPG. This includes tactile response, mechanical function, and overall feel and performance. In shooters, the guns are more than just math delivery machines. They are intrinsically tied to how we experience the world. 3). Trashing an entire year's worth of developer work and player accomplishment without offering the option to build that stuff and take it with us is detrimental, wasteful, and unnecessary. Destiny could have an ever-expanding and deepening toy box, but Bungie is choosing to keep our pool of relevant toys relatively meager, and their only reason is because of a fear that we won’t adopt any new stuff, that we’ll stop obtaining and using new gear. That is hogwash. The only thing that will stop us from seeking out new toys to play with is if the new toys Bungie makes just aren’t appealing. This applies to MMORPGs as well. Speaking plainly, it’s a bad idea. It always was a bad idea, no matter the game. Players should be empowered with options, not given ultimatums to comply. If we want to keep our favorite things relevant and take them with us through the decade, we should be able to do that. If we find we like new stuff better and don't much care for that old stuff anymore so we want to scrap it for parts, we should be able to do that, too. There is no reason that actually serves the playership to reneg on their commitment that we can bring our favorite things with us. None. Apologies for singling you out, but the idea that certain players don’t like something because they’re not used to the way other games do things, and that that response is somehow less valid than the players who are experienced with this phenomenon, is utter nonsense.

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  • Edited by Malphisto: 8/6/2015 11:07:25 PM
    Very well put, sir. Something else I find funny is when people go on about how Destiny is some "new concept" or that this has never been attempted before. However, and in response to this guy about whether or not I have played other MMOs, the truth is that this has already been attempted before and with a lot more imagination/creative innovation. Because I'm among those who actually played a game for the Sega Dreamcast (Oh yeah, we're going back some years now, lol) called... [b]PHANTASY STAR ONLINE[/b]. XD

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  • Open world FPS

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  • Edited by Matu Flp Krawfe: 8/6/2015 3:09:21 PM
    WoW also had a zombie plague that completely decimated its population. Should we try that out in Destiny too? No, because "someone else doing it" isn't justification, especially when contexts differ. Equipment in WoW means something very different to equipment in Destiny because Destiny's gameplay is not entirely stat driven. It has SHOOTER mechanics. Change the ROF, accuracy, range, and so on and you change how the weapon plays. Therefore if you kill that equipment off (without providing a perfect, 1:1 replacement) you're culling one variety of gameplay to make room for another, entirely analogous variety (think of Counterstrike trying to "improve" itself by [i]removing [/i]the FAMAS and AK-47 just so you can spend more time with the AUG and P90). There's no objective benefit to that scheme, bungie isn't developing this game but effectively replacing it with another without using the old sandbox to compliment the new (which would have been the case if year 1 and year 2 equipment was on par with one another.) This is not an appropriate change to make for this game. It may have worked in different games, in different genres, and at different times, but as with Dance Dance Revolution's gameplay (as good an example as any) planned sandbox obsolescence isn't likely to be [i]universally [/i]acceptable. One must think about how its applied. [i] BTW, more recent MMO/RPG's have started using upgrade systems so level cap increases don't eliminate old parts of their sandbox.[/i]

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  • Destiny is not a mmo, it's a shared-world shooter. I hope it was an mmo with open world galaxies, planets lots of enemies etc. As you said, it's easy to level up and fight and more of it doesn't make sense but our grind for enjoyment? I didn't enjoy much, do it for to upgrade something etc. For all mmo's each new dlc has more powerful weapons and that weapons will not do too much effect on your game play and character. Cause they are rpg and you just click to an enemy and you char do the rest. But Destiny is a FPS and weapons has direct effect to players game play experience.

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