Actually I'll say that this change is by its very definition a time sink. Now in order to use an assault rifle, lets say, in new top-tier content you have to acquire another top-tier assault rifle. Your old top tier assault rifle isn't good enough anymore, and not for anything to do with strategy or gameplay but simply because bungie decided to move the numbers of the new content just a little higher. Therefore, in order to stay current with Destiny you have to invest just as much time into equipment [i]now [/i]as you may have done a year ago. So why did you bother in the first place? Why not just stick with blue gear early on and invest your time into when it mattered more? See. waste (and this waste is going to keep occurring with every major add-on unless Bungie changes directions again).
Granted, there's the opportunity to play with a new gun instead of an old one but [i]do [/i]keep in mind that without planned sandbox obsolescence we could have had that anyway. New guns could have been added [i]along side[/i] old, building up a larger collection of sandbox elements for players to use as their preferences dictated. That would have also allowed old staples to live on indefinitely as niche choices, preferable in some circumstances (because of their unique handling characteristics) but not all. That could have made weapon choice more interesting, and increasingly more interesting as time went on (finally justifying some part of Bungie's approach to Destiny).
But no, Bungie wanted to enshrine grinding.
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You do make a good point and I agree they could have done old and new at the same time. I do not agree though that the time was a waste cause I had fun the first year so to me it was not a waste but I can see how other people might feel that way.
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Well there's the subjective value of time but from a practical point of view grinding Destiny in year 1 was a waste. Personally, I just settled for what equipment just got me through the game and now I'm looking at TTK as well off as any of the most invested players. But that's not making the game more fair [i]for me[/i], I would have had to put just as much work into getting good exotics with a sandbox consisting both of Year 1 and Year 2 weapons as I will have to for one effectively consisting just of year 2 weapons. That just kicks players who have spent more time with the game back to my uncaring level.
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Sorry, replied to wrong post
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Keeping year one gear viable is not the same as using year one gear for the ten year lifespan. I see nothing wrong with adding year 2 gear to the current arsenal.. Then I have a choice of whether I want to use my 365 VOC or this year 2 scout rifle that just dropped. This also challenges the devs to make cool weaponry that will entice me to want to trade in my vision of confluence for a year two scout. If the year 2 gun is the only option, then not only am I forced to use a gun that I may not prefer, but the designers of these new weapons are not forced to continue being creative with gun design because they don't need to create something that I'm enticed into using(see shank and dreg burn POE weapons if you still don't get what I'm saying)