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#feedback

Edited by AttilaTheNvn: 6/10/2016 5:50:36 AM
1132

Stop telling me to "move on" from my guns, please. (10 months later, STILL no response from Bungie)

Update- After [b]months[/b] of Bungie decidedly ignoring this issue, and this topic [i]specifically[/i], I completely stopped posting almost 2 months ago. However, I still feel like I can't let this discussion fade, just yet, given it's obvious effects on [i]future[/i] Destiny games. Everything I felt when writing this so many months ago STILL matters to me- despite the fact that I quit the game 6 months ago... So, I'm pretty sure it's still worth discussing. :P [quote]Bungie Weekly Update 12/04/2014: "In the months to come, your quest to become more powerful will have more avenues that lead to satisfaction. [b][u]The last thing we wanted was for you to look at your favorite gun or helmet and decide that it had become obsolete.[/u][/b] Since the reveal, we’ve read a lot of ideas for how this could have been done better. Your feedback is clear: [b][u]The time you have invested in your stuff should be respected[/u][/b]."[/quote] [quote](From Tyson Green via the 8-19 TTK stream, on the topic of Infusion) We're really trying to deliver on people being able to find things that they're excited about and keep them and customize their character[/quote] This isn't just about Bungie making design choices that harm the player; it's about them doing it [i]twice[/i], after explicitly stating they wouldn't do it [i]again[/i]. On top of that, it even goes against their own, outspoken design goals [i]for[/i] TTK, which is absurd. ______________________ (TL;DR at the end) Disclaimer! [spoiler]I'm very excited to acquire [i]new[/i] gear in TTK, and I'm in no way trying to discourage players from "moving on" to new gear. All I'm trying to argue is that players should have the [i][u]option[/u][/i] to do so, on [i]their[/i] terms. With that said...[/spoiler] I keep seeing arguments in [i]favor[/i] of Bungie's decision to phase out Year 1 weapons, generally based on people's experiences in games of the MMO variety. Now, I understand that from a purely MMO background, players don't see any issue with leaving old gear behind in favor of new, better gear, because that's how MMOs operate. However, Destiny is [i]not[/i] an MMO (at least from a combat perspective, which is what I'm basing my arguments on), and shouldn't be treated as such for a number of reasons. Main point-[quote]1. Weapons in Destiny have a [i]much[/i] more direct impact on player experience. Weapons in MMOs are little more than "stat sticks," with virtually no impact on gameplay other than increasing a player's DPS abilities; point, click, repeat. Destiny, on the other hand, is an FPS, and as such, choosing a weapon is infinitely more personal and important to players. Even if you only like [i]one[/i] class of weapon, there's still a ton of options to sort through; impact, fire rate, stability, perk set- even the [i]aesthetics[/i] of a weapon play a part in the overall [i]feel[/i] of a weapon. As such, it's a pretty shallow argument to tell players like me to "get used to it" when weapons become obsolete because "that's how MMOs work." This isn't an MMO, and my gun of choice is way more important to my experience than any DPS "stat stick" could ever be (sentimental value notwithstanding, of course).[/quote] Secondary point-[quote]2. Destiny's expansions have a bad habit of [i]replacing[/i] content, not [i]adding[/i]. And they happen MUCH more frequently than any MMO expansion; each new DLC essentially removes old gear from the game, replacing it with "better" gear [u]across the board[/u]. Why the hell should I pay for new gear that will be outdated in [i]a few months[/i]?! I payed for it, I grinded for it, I upgraded it, and I [i]kept it[/i]. This game is built on grinding for gear, and I've accepted that! But why would any sane gamer continue to grind if their efforts are [i]consistently[/i] invalidated? What's the point? Especially after the 2.0 patch effectively [i]already balanced Y1 gear to exist alongside Y2 gear in PvP.[/i] If the gear is "balanced" enough for PvP, than any claims the "Y1 gear is too powerful" are null and void, and PvE players are getting pissed on for no reason. Everything has been primed and readied to be included into the Y2 ecosystem, yet it's still left behind. The only reason this didn't bother me as much up to this point was because my old gear stayed useful, and became special because of its decreased availability; proof that I was here from the beginning. The idea of playing 'Destiny 3,' and still being able to pull out my Vanilla weapons in future battles is an [i]awesome[/i] prospect. It would give weight to all the adventures I've been on, all the awesome feats I've accomplished, and continually validate and distinguish all my efforts to [i]become legend[/i], as they say. :P[/quote] EDIT- I didn't touch on this in my initial post, and I absolutely should have; [quote]3. Most [i]console[/i] games don't go through major overhauls, because new mechanics and balance choices tend to get implemented in [i]sequels[/i]. An "expansion" in WoW is essentially the MMO equivalent of a [i]sequel[/i], not just an add-on. There is no "WoW 2," because Blizzard's "10 year plan" for the game was intended to exist in a single game economy for its entire lifespan. Because of that, it makes more sense for its expansions to overhaul the game in more impactful ways, because they take the place of proper sequels. "Destiny: The Taken King" is [i]not[/i] "Destiny 2." As big as it might be, it's still an add-on to Destiny "1," as it were, and I think people should view it as such. If Bungie wants to reset the entire game, and start from scratch, [i]so be it[/i], but they should do that [i]in the next game[/i].[/quote] TL;DR: 1. Destiny's weapons are [i]infinitely[/i] more meaningful to players than any MMO weapons could ever hope to be, in that they actually have a direct impact on how they play the game; they're more than just stat-increases. 2. And, seeing as how Bungie choses to remove old gear from the loot table with every DLC, thus shrinking gear options, the [i]only[/i] way to keep any sort of gear diversity in Destiny, as well as validate all the effort player's put into the game, would be to bring old gear forward, [i]period[/i]. ESPECIALLY considering that the 2.0 patch [i]already[/i] re-balanced Y1 gear to better match Y2 effectiveness, so what's the hold up? If it's "balanced" enough for PvP, then it's sure as Hell balanced enough for PvE! 3. "Expansions" in MMORPGs typically take the place of traditional [i]sequels[/i], which makes it more understandable that they would bring major overhauls to the game; TTK is definitely an [i]add-on[/i], not a sequel. Destiny [i]will[/i] have a proper [i]sequel[/i] in the future (confirmed in production), and if Bungie is determined to completely level the playing field for gear, that's fine, but they should do that [i]in the sequel[/i].

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  • Bring back thorn and tlw and I'm pretty sure this bum will stop waaahhhh. Wait, not. Cry harder bum.

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    • 1
      Melty
      Melty

      In da sea - old

      [quote]Update- This thread has stayed trending for well over a month, with about 2,500 comments. Clearly, this is an important issue to a [i]huge[/i] portion of the community, but there still hasn't been any [i]legitimate[/i], public acknowledgement from Bungie. Infusion is a fantastic evolution of the Ethiric Light system, no question... But there is NO reason not to include Year 1 gear in the system, whatsoever. Guns have been nerfed, and perks have been retooled, all in the name of "balancing" the game. So, if my gear is balanced enough to be fair in PvP, why the hell can't I use it in [b]PvE?![/b] [quote](From Tyson Green via the 8-19 TTK stream, on the topic of Infusion) We're really trying to deliver on people being able to find things that they're excited about and keep them and customize their character[/quote] So, Bungie seriously thinks that taking away the viability of weapons and gear that players [i]are already excited about[/i] is helping that cause? Because (spoiler!) it isn't. The hypocrisy is strong, with this one. ______________________ (TL;DR at the end) Disclaimer! [spoiler]I'm very excited to acquire [i]new[/i] gear in TTK, and I'm in no way trying to discourage players from "moving on" to new gear. All I'm trying to argue is that players should have the [i][u]option[/u][/i] to do so, on [i]their[/i] terms. With that said...[/spoiler] I keep seeing arguments in [i]favor[/i] of Bungie's decision to phase out Year 1 weapons, generally based on people's experiences in games of the MMO variety. Now, I understand that from a purely MMO background, players don't see any issue with leaving old gear behind in favor of new, better gear, because that's how MMOs operate. However, Destiny is [i]not[/i] an MMO (at least from a combat perspective, which is what I'm basing my arguments on), and shouldn't be treated as such for a number of reasons. Main point-[quote]1. Weapons in Destiny have a [i]much[/i] more direct impact on player experience. Weapons in MMOs are little more than "stat sticks," with virtually no impact on gameplay other than increasing a player's DPS abilities; point, click, repeat. Destiny, on the other hand, is an FPS, and as such, choosing a weapon is infinitely more personal and important to players. Even if you only like [i]one[/i] class of weapon, there's still a ton of options to sort through; impact, fire rate, stability, perk set- even the [i]aesthetics[/i] of a weapon play a part in the overall [i]feel[/i] of a weapon. As such, it's a pretty shallow argument to tell players like me to "get used to it" when weapons become obsolete because "that's how MMOs work." This isn't an MMO, and my gun of choice is way more important to my experience than any DPS "stat stick" could ever be (sentimental value notwithstanding, of course).[/quote] Secondary point-[quote]2. Destiny's expansions have a bad habit of [i]replacing[/i] content, not [i]adding[/i]. And they happen MUCH more frequently than any MMO expansion; each new DLC essentially removes old gear from the game, replacing it with better gear [u]across the board[/u], without raising the level requirements for them. Why the hell should I pay for new gear that will be outdated in [i]a few months[/i]?! I payed for it, I grinded for it, I upgraded it, and I [i]kept it[/i]. This game is built on grinding for gear, and I've accepted that! But why would any sane gamer continue to grind if their efforts are [i]consistently[/i] invalidated? What's the point? Especially after the 2.0 patch effectively [i]already balanced Y1 gear to exist alongside Y2 gear in PvP.[/i] If the gear is "balanced" enough for PvP, than any claims the "Y1 gear is too powerful" are null and void, and PvE players are getting pissed on for no reason. Everything has been primed and readied to be included into the Y2 ecosystem, yet it's still left behind. The only reason this didn't bother me as much up to this point was because my old gear stayed useful, and became special because of its decreased availability; proof that I was here from the beginning. The idea of playing 'Destiny 3,' and still being able to pull out my Vanilla weapons in future battles is an [i]awesome[/i] prospect. It would give weight to all the adventures I've been on, all the awesome feats I've accomplished, and continually validate and distinguish all my efforts to [i]become legend[/i], as they say. :P[/quote] EDIT- I didn't touch on this in my initial post, and I absolutely should have; [quote]3. Most [i]console[/i] games don't go through major overhauls, because new mechanics and balance choices tend to get implemented in [i]sequels[/i]. An "expansion" in WoW is essentially the MMO equivalent of a [i]sequel[/i], not just an add-on. There is no "WoW 2," because Blizzard's "10 year plan" for the game was intended to exist in a single game economy for its entire lifespan. Because of that, it makes more sense for its expansions to overhaul the game in more impactful ways, because they take the place of proper sequels. "Destiny: The Taken King" is [i]not[/i] "Destiny 2." And, if prior interviews and leaked design info are accurate, there [i]will[/i] be an actual, numbered "Destiny 2." As big as TTK might be, it's still an add-on to Destiny "1," as it were, and I think people should view it as such. If Bungie wants to reset the entire game, and start from scratch, [i]so be it[/i], but they should do that [i]in the next game[/i].[/quote] TL;DR: 1. Destiny's weapons are [i]infinitely[/i] more meaningful to players than any MMO weapons could ever hope to be, in that they actually have a direct impact on how they play the game; they're more than just stat-increases. 2. And, seeing as how Bungie choses to remove old gear from the loot table with every DLC, thus shrinking gear options, the [i]only[/i] way to keep any sort of gear diversity in Destiny, as well as validate all the effort player's put into the game, would be to bring old gear forward, [i]period[/i]. ESPECIALLY considering that the 2.0 patch largely [i]already[/i] re-balanced Y1 gear to better match Y2 effectiveness, so what's the hold up? If it's "balanced" enough for PvP, then it's sure as Hell balanced enough for PvE! 3. "Expansions" in MMORPGs typically take the place of traditional [i]sequels[/i], which makes it more understandable that they would bring major overhauls to the game; TTK is definitely an [i]add-on[/i], not a sequel. Destiny [i]will[/i] have a proper [i]sequel[/i] in the future, and if Bungie is determined to completely level the playing field for gear, that's fine, but they should do that [i]in the sequel[/i]. (And because everyone seems to think I'm just another one of those Fatebringer fanboys; I haven't brought my Fatebringer out of the Vault in literally 4 months. ;P)[/quote] Op is an fgt

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      • Move on. Only partially trolling

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      • Big Bump. I still want my year one favorites to be relevant!

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      • Edited by Niko1178: 9/19/2015 12:59:24 PM
        Look, I was sad af when I heard the guns weren't moving forward. I wanted to bring my tried and true arsenal into the next fight. I kept a full vault, character inventory, and even my post master full of guns i was keeping. Then I got my first new legendary suros assault rifle. Then I got my omolon fusion rifle. Then i got my suros rocket launcher and machine gun. I deleted every non-raid or exotic weapon i had. The new guns are so much better! I haven't got a fatebringer replacement yet, but i know i will. I already have the new and improved black hammer, steelpiercer. I'm actually happy to let the old guns go now. Im just saying...give it a try. You may be suprised just like I was. I'd also like to add that I'm really happy they got rid of reforging the weapons. Its awesome to find a weapon with a good roll again.

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        • Agreed. They belabored the point endlessly before Alpha, that Destiny is Not an MMO, it is a, "shared world shooter," and any mechanics which may be common in MMOs will be geared towards an enjoyable shooter First. Part of this, was that your gear and loadout customization, your class and sub class would matter but not keep you from progressing and becoming stronger along with the challenges. And your style and personal choices of gear and appearance would uniquely identify you for 10+ years as a part of your "becoming legend." Fast forward. The opposite was true. You had to leave behind gear you liked because though it looked cool, it was too weak. With no transmogrification option. Guns, you could level up... But they were left behind. So they answered the community and gave an ascension option. Which really, to me, was a positive compared to MMOs because it wasn't just a matter of looking at a stat chart and going with the "Lionheart" or "Excalibur" you could actually have your own weapon of choice viably. Now they're saying, we don't want you to still be using whatever weapon 10 years from now. But why not? That's the point of having your OWN legend... To have your own personal OPTIONS. One guy may have bragged after 10 years, I've been using my trusty handcannon since Year 1! Another guy may have bragged, I've earned and used every single gun in the game! That should be up to the Player to leave behind or keep their old favorites. Bungie so often with Destiny changes things that didn't need to be changed, while leaving the real problems unaddressed. There are a lot of back and forth topics on it. But ultimately, I think it boils down to that one thing. Leave the choice in the PLAYERS hands. If someone wants to be legendary because they beat all the content with a No Land Beyond, let them lol It not only extends to guns and armor though, now with the NEW system in place... Even your ghost shell and class items affect your light. So if you have a blue ghost shell and a green class item you Really think look cool, it's no longer just a matter of looks. Now those two items will bring your light level down. Rather than just giving them buffs, and not giving them light... now you are basically forced to change to something else, if newer activities come with a suggested minimum light level to be able to survive.

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          • Good luck being a 170 attack weapon into the raid, heroic strikes, IB, trials etc. Move one.

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            • Move on

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            • I'll move on. To another game likely

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              • Bump. Agreed. After playing TTK I like the new weapons, but there is literally no reason why I cannot ascend my Y1 legendary gear. It should also be of note that "MMOs do it" is not an argument. It's an affirmation. The reason why an MMO does it, is the argument. If however, there's no real reason behind the choice to leave gear behind (as is the case with Destiny), then it is leaving behind stuff for the sake of leaving behind stuff. And this is neither logical nor necessary. There is no harm in allowing me to ascend my favourite weapons. Nothing would have changed in terms of game balance, if I could still use my Y1 crucible armory. If I want to use an ascended Zombie Apocalypse in the Iron Banner, let me do that. If I was there in Y1 and someone joining in Y2 will never be able to get that gun, then this is even more of an incentive to play the game regularly over the years. But if, in the end, my gear gets reset every 3 months, what's the point of playing continually and with a certain passion? Obviously Destiny isn't content driven. It's loot driven. So when you finished the content, what's left? The loot. When you take away the loot, what's left in the end? Grind. Is Destiny really nothing else than a grind reset every 3 months? Is Destiny's essence, what the game is at its core, only grind? Is that the future vision you have with that game, oh Bungie mine?

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                • Edited by fibeto: 10/6/2015 8:58:16 PM
                  Getting bored of seeing everyone looking exactly the same. The customization aspect is barely there anymore. There's not enough high level drops to infuse the class items we like so we can switch between them. Some of the best class items from year one were left behind but some of the worst were brought forward. For example, the red cloak from Eris with the epic looking hood was left behind but they brought forward the corn sack cloak.. Bungie either makes no sense or they like ugly designs.

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                  • Sorry, Bungie. I agree with OP, I love the idea of kicking some new guy's butt with my Mida Multitool, or rocking my Fatebringer or my Secret Handshake. I barely even got my Queenbreaker's Bow and it was phased out. Bring back year one stuff with infuse. Please, please, please?

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                  • Oh we will be able to get them back for just $1.99 each at the trading post [spoiler]touche Bungie, TOU-MOTHERFCUKING- CHE[/spoiler]

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                  • Move on from your guns?

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                    • Its difficult to say this without sounding rude but a lot of those year one guns were without equal and are unobtainable to new players stuff like longbow synthesis, the elemental raid weapons rerollable high impact shout guns, thorn, ghorn if these kinds of guns had come into year two then no one would really care about then new weapons endgame pvp when it returns would still have shot package shotguns and thorn(its a still guaranteed three shot) for the sake of balance these weapons needed to be left behind that dosnt mean it wouldnt be cool to have some of them espc VOC and Fatebringer but for the sake of the experience it makes sense

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                      • Even the TL;DR is too long to read. ;)

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                        • Every MMO follows this system. It's like the entire world is down except destiny cry babies..honestly get over it it quit.

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                          • I have three ghallahorns, three fatebringers, three felwinters, and two VoCs sitting in my vault, waiting. All my other old exotics too, but the ones listed above are the ones i want upgraded.

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                          • 8 years with the same weapons? I can see why Bungie this.

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                            • I would be all for this, but then I say this to myself: Matador, Party crasher, Felwinters.

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                              • Edited by Slate4906: 10/6/2015 4:01:52 PM
                                Reason why they won't let u take all your year 1 weapons is because with tht re-roll system a lot of weapons tht were supposed to be "middle of the pack" became really good because ppl kept re-rolling for the perfect perks i.e. Shotguns. Tht made the game really unbalanced in a lot of ways because certain guns become outrageously broken with certain perks combos. So Bungie could either make all year 1 weapons obsolete and push out new weapons with old ones still dropping with non broken perk combinations, or change all the broken perks combinations on your guns (highly unlikely). I prefer them to get rid of the old broken guns because crucible has become a better, more diversified place. Now some of you may be upset by this because you don't want to get rid of your gear because it marks you as a year 1 player. Thts cool but a lot of ppl just want to use their "cheese" weapons in crucible *cough* felwinters *cough* matador *cough*. Those ppl are the reason I don't care if year 1 weapons go obsolete

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                                • I believe that after year two all year one weapons will be raised to year two but i don't see it coming all the way I mean year one weapons were just so overpowerd it isn't even funny

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                                  • If we could give the Weapon to Banshee reroll them to a Year two weapon with year two perks but with the same design :/

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                                  • I think it's obvious now why we won't be seeing our year one guns. If the year one weapons were brought up to current level, they would totally trounce the current year twos. Don't get me wrong, I've been having a lot of fun with the TTK weapons, but there really is no comparison.

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                                  • Bump

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                                  • Move on

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