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#feedback

Edited by AttilaTheNvn: 6/10/2016 5:50:36 AM
1132

Stop telling me to "move on" from my guns, please. (10 months later, STILL no response from Bungie)

Update- After [b]months[/b] of Bungie decidedly ignoring this issue, and this topic [i]specifically[/i], I completely stopped posting almost 2 months ago. However, I still feel like I can't let this discussion fade, just yet, given it's obvious effects on [i]future[/i] Destiny games. Everything I felt when writing this so many months ago STILL matters to me- despite the fact that I quit the game 6 months ago... So, I'm pretty sure it's still worth discussing. :P [quote]Bungie Weekly Update 12/04/2014: "In the months to come, your quest to become more powerful will have more avenues that lead to satisfaction. [b][u]The last thing we wanted was for you to look at your favorite gun or helmet and decide that it had become obsolete.[/u][/b] Since the reveal, we’ve read a lot of ideas for how this could have been done better. Your feedback is clear: [b][u]The time you have invested in your stuff should be respected[/u][/b]."[/quote] [quote](From Tyson Green via the 8-19 TTK stream, on the topic of Infusion) We're really trying to deliver on people being able to find things that they're excited about and keep them and customize their character[/quote] This isn't just about Bungie making design choices that harm the player; it's about them doing it [i]twice[/i], after explicitly stating they wouldn't do it [i]again[/i]. On top of that, it even goes against their own, outspoken design goals [i]for[/i] TTK, which is absurd. ______________________ (TL;DR at the end) Disclaimer! [spoiler]I'm very excited to acquire [i]new[/i] gear in TTK, and I'm in no way trying to discourage players from "moving on" to new gear. All I'm trying to argue is that players should have the [i][u]option[/u][/i] to do so, on [i]their[/i] terms. With that said...[/spoiler] I keep seeing arguments in [i]favor[/i] of Bungie's decision to phase out Year 1 weapons, generally based on people's experiences in games of the MMO variety. Now, I understand that from a purely MMO background, players don't see any issue with leaving old gear behind in favor of new, better gear, because that's how MMOs operate. However, Destiny is [i]not[/i] an MMO (at least from a combat perspective, which is what I'm basing my arguments on), and shouldn't be treated as such for a number of reasons. Main point-[quote]1. Weapons in Destiny have a [i]much[/i] more direct impact on player experience. Weapons in MMOs are little more than "stat sticks," with virtually no impact on gameplay other than increasing a player's DPS abilities; point, click, repeat. Destiny, on the other hand, is an FPS, and as such, choosing a weapon is infinitely more personal and important to players. Even if you only like [i]one[/i] class of weapon, there's still a ton of options to sort through; impact, fire rate, stability, perk set- even the [i]aesthetics[/i] of a weapon play a part in the overall [i]feel[/i] of a weapon. As such, it's a pretty shallow argument to tell players like me to "get used to it" when weapons become obsolete because "that's how MMOs work." This isn't an MMO, and my gun of choice is way more important to my experience than any DPS "stat stick" could ever be (sentimental value notwithstanding, of course).[/quote] Secondary point-[quote]2. Destiny's expansions have a bad habit of [i]replacing[/i] content, not [i]adding[/i]. And they happen MUCH more frequently than any MMO expansion; each new DLC essentially removes old gear from the game, replacing it with "better" gear [u]across the board[/u]. Why the hell should I pay for new gear that will be outdated in [i]a few months[/i]?! I payed for it, I grinded for it, I upgraded it, and I [i]kept it[/i]. This game is built on grinding for gear, and I've accepted that! But why would any sane gamer continue to grind if their efforts are [i]consistently[/i] invalidated? What's the point? Especially after the 2.0 patch effectively [i]already balanced Y1 gear to exist alongside Y2 gear in PvP.[/i] If the gear is "balanced" enough for PvP, than any claims the "Y1 gear is too powerful" are null and void, and PvE players are getting pissed on for no reason. Everything has been primed and readied to be included into the Y2 ecosystem, yet it's still left behind. The only reason this didn't bother me as much up to this point was because my old gear stayed useful, and became special because of its decreased availability; proof that I was here from the beginning. The idea of playing 'Destiny 3,' and still being able to pull out my Vanilla weapons in future battles is an [i]awesome[/i] prospect. It would give weight to all the adventures I've been on, all the awesome feats I've accomplished, and continually validate and distinguish all my efforts to [i]become legend[/i], as they say. :P[/quote] EDIT- I didn't touch on this in my initial post, and I absolutely should have; [quote]3. Most [i]console[/i] games don't go through major overhauls, because new mechanics and balance choices tend to get implemented in [i]sequels[/i]. An "expansion" in WoW is essentially the MMO equivalent of a [i]sequel[/i], not just an add-on. There is no "WoW 2," because Blizzard's "10 year plan" for the game was intended to exist in a single game economy for its entire lifespan. Because of that, it makes more sense for its expansions to overhaul the game in more impactful ways, because they take the place of proper sequels. "Destiny: The Taken King" is [i]not[/i] "Destiny 2." As big as it might be, it's still an add-on to Destiny "1," as it were, and I think people should view it as such. If Bungie wants to reset the entire game, and start from scratch, [i]so be it[/i], but they should do that [i]in the next game[/i].[/quote] TL;DR: 1. Destiny's weapons are [i]infinitely[/i] more meaningful to players than any MMO weapons could ever hope to be, in that they actually have a direct impact on how they play the game; they're more than just stat-increases. 2. And, seeing as how Bungie choses to remove old gear from the loot table with every DLC, thus shrinking gear options, the [i]only[/i] way to keep any sort of gear diversity in Destiny, as well as validate all the effort player's put into the game, would be to bring old gear forward, [i]period[/i]. ESPECIALLY considering that the 2.0 patch [i]already[/i] re-balanced Y1 gear to better match Y2 effectiveness, so what's the hold up? If it's "balanced" enough for PvP, then it's sure as Hell balanced enough for PvE! 3. "Expansions" in MMORPGs typically take the place of traditional [i]sequels[/i], which makes it more understandable that they would bring major overhauls to the game; TTK is definitely an [i]add-on[/i], not a sequel. Destiny [i]will[/i] have a proper [i]sequel[/i] in the future (confirmed in production), and if Bungie is determined to completely level the playing field for gear, that's fine, but they should do that [i]in the sequel[/i].

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  • Bump :)

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  • Dude ur gonna pick some green weapon in the new expansion that does like 380 damage and has new perks. U wont need ur old weapons.

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    • AW MUFFIN!!! You can't take your fate bringer into the dlc! Don't get your panties in a bunch. Did you expect to use the fate ringer throughout all of the dlc's added in the timeline of destiny?

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      • Feel free to read my post. We agree on many of the same points, and feel free to steal some of the explanation that I give. So far in my poll, the 'ascension' option and the 'my gun goes pew pew pew' option are all more popular than the 'not wanting ascension' option. https://www.bungie.net/en/Forum/Post/147236286/0/0/1

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      • Edited by slavko: 8/17/2015 12:24:32 AM
        I think people will move to new guns anyway and the old guns should ascend, this was pretty much the only insensitivity i had to play this game for a long time. My gameing time is limited and destiny is all i have played in 10 months and its to big a sacrifice with no reward. Ill be moving on. Good luck guys.

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      • Then instead of "move on" how about "let it go?" Let it go. Let it go. Turn away and dismantle them. I don't care what they're going to say. Let Year 2 weapons rage on. The Thorn never bothered me anyway. (Though seriously you raise some valid questions. Not dismantling any of my 365 weapons)

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        • I understand your perspective, it makes a lot of sense. However [spoiler]there must be a counterargument somewhere[/spoiler] Destiny is a living game that has been receiving consistent updates and hotfixes over the past year, and that is because it goes beyond the scope of just being an fps where everything is released at once and the devs stamp it with their seal of approval before calling it a day. Sure, destiny is [u]not[/u] an mmo, that's a fair argument to make and I personally agree with it, but to make a game last 10 years, the developers need to push people to actually play new content for new gear, it just makes sense (jafeel?). TTK is not designed to be a sequel to the game, we know that, but Destiny doesn't have a sequel. With most mmos, there's a place and a time for the story to go, and destiny is different because it actually doesn't have a storyline that's already been set (by which I mean the game can't physically expand on something that hasn't happened yet). Bungie may have a plan for the story that we don't know, but regardless of that, the gear makes the player play. Without rewards to earn the game would be utterly pointless past year 1. Now I'm not saying you should scrap everything and just work for new stuff, but there is no reason to defend why your guns should be upgradable. Think of it also as a story expansion: When you explore newer places, you get newer gear that outlevels your old gear. [i]it just makes sense[/i] If everyone could upgrade their old stuff there would be so many different mechanics and weapons that were being used in the places of the newer guns Bungie took time to develop. They want to see their hard work mean just as much as our dedication to the game. And finally, I have to disagree with your remarks about guns giving a player experience. Guns in destiny [u]are[/u] stat sticks. You choose certain weapons over others in events because of what their perks are or how much of a stat they have. I don't think I ever played a raid with a crucible weapon because they simply aren't designed for that activity. Guns provide players with the tools they need to complete activities to earn more rewards. TL;DR You make good points, but the benefits of upgrading old Legendaries is greatly outweighed by the benefits of not being able to. Imo.....

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          • Move on from your guns. You will live without them.

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            • Also, considering how vital it is to have multiple weapon and armor sets at the ready depending on the activity, phasing out any gear is not viable. Maybe on MMOs, which I have played a ton of, strictly because youre working towards specific items. This game doesnt make use if that archetype

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            • Move on. Trolololololol

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            • bump

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            • BUMP

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            • BUMP BUMP BUMP. It doesn't make sense to make content obsolete. In HoW you were able to upgrade old gear to new damage and light. Why not do the same. in TTK.

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            • If its an expansion, why are they replacing gear and weapons?? They should ADD to it.

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              • They are saying don't dismantle because the new guns will dismantle them for you to increase the new guns strength. I'm nearly certain that's what they mean. Use old weapons to make new ones stronger

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                • [quote]Update- over 2,000 comments on this thread! Clearly, this is a hot-button issue, but still no acknowledgement from Bungie. Update #2- In the Weekly Update, DeeJ reiterated [i]again[/i] that players should hold off on dismantling gear until after the twitch streams. Does Bungie have a plan for our existing gear after all, or is this just more PR crowd control? They've said our existing weapons won't be upgraded past 365, but they've always worded that very specifically. Is it possible that our gear might be able to transition to the the new Light Level system, altogether? SO MANY QUESTIONS! (TL;DR at the end) Disclaimer! [spoiler]I've rotated my gear pretty substantially with [i]every[/i] DLC. I'm not in love with any particular weapon. I actually think Fatebringer is kind of overrated. I have every exotic weapon aside from the Ciphers (still working on the bounties). I think Ghorn is overpowered, and don't use it very often. I'm very excited to acquire [i]new[/i] gear in TTK, and I'm in no way trying to discourage players from "moving on" to new gear. All I'm trying to argue is that players should have the [i][u]option[/u][/i] to do so, on [i]their[/i] terms. With that said...[/spoiler] I keep seeing arguments in [i]favor[/i] of phasing out Year 1 weapons, based on people's experiences in games of the MMO variety. Now, I understand that from a purely MMO background, players don't see any issue with leaving old gear behind in favor of new, better gear, because that's how MMOs operate. However, Destiny is [i]not[/i] an MMO (at least from a combat perspective, which is what I'm basing my arguments on), and shouldn't be treated as such for a number of reasons. Main point-[quote]1. Weapons in Destiny have a [i]much[/i] more direct impact on player experience. Weapons in MMOs are little more than "stat sticks," with virtually no impact on gameplay other than increasing a player's DPS abilities; point, click, repeat. Destiny, on the other hand, is an FPS, and as such, choosing a weapon is infinitely more personal and important to players. Even if you only like [i]one[/i] class of weapon, there's still a ton of options to sort through; impact, fire rate, stability, perk set- even the [i]aesthetics[/i] of a weapon play a part in the overall [i]feel[/i] of a weapon. As such, it's a pretty shallow argument to tell players like me to "get used to it" when weapons become obsolete because "that's how MMOs work." This isn't an MMO, and my gun of choice is way more important to my experience than any DPS "stat stick" could ever be (sentimental value notwithstanding, of course).[/quote] Secondary point-[quote]2. Destiny's expansions have a bad habbit of [i]replacing[/i] content, not [i]adding[/i]. And they happen MUCH more frequently than any MMO expansion; each new DLC essentially removes old gear from the game, replacing it with better gear [u]across the board[/u], without raising the level requirements for them. Why the hell should I pay for new gear that will be outdated in [i]a few months[/i]?! I payed for it, I grinded for it, I upgraded it, and I [i]kept it[/i]. This game is built on grinding for gear, and I've accepted that! But why would any sane gamer continue to grind if their efforts are [i]consistently[/i] invalidated? What's the point? The only reason this didn't bother me as much up to this point was because my old gear stayed useful, and became special because of its decreased availability; proof that I was here from the beginning. The idea of playing 'Destiny 3,' and still being able to pull out my Vanilla weapons in future battles is an [i]awesome[/i] prospect. It would give weight to all the adventures I've been on, all the awesome feats I've accomplished, and continually validate and distinguish all my efforts to [i]become legend[/i], as they say. :P[/quote] EDIT- I didn't touch on this in my initial post, and I absolutely should have; [quote]3. Most [i]console[/i] games don't go through major overhauls, because new mechanics and balance choices tend to get implemented in [i]sequels[/i]. An "expansion" in WoW is essentially the MMO equivalent of a [i]sequel[/i], not just an add-on. There is no "WoW 2," because Blizzard's "10 year plan" for the game was intended to exist in a single game economy for its entire lifespan. Because of that, it makes more sense for its expansions to overhaul the game in more impactful ways, because they take the place of proper sequels. "Destiny: The Taken King" is [i]not[/i] "Destiny 2." And, if prior interviews and leaked design info are accurate, there [i]will[/i] be an actual, numbered "Destiny 2." As big as TTK might be, it's still an add-on to Destiny "1," as it were, and I think people should view it as such. If Bungie wants to reset the entire game, and start from scratch, [i]so be it[/i], but they should do that [i]in the next game[/i].[/quote] TL;DR: 1. Destiny's weapons are [i]infinitely[/i] more meaningful to players than any MMO weapons could ever hope to be, in that they actually have a direct impact on how they play the game; they're more than just stat-increases. 2. And, seeing as how Bungie choses to remove old gear from the loot table with every DLC, thus shrinking gear options, the [i]only[/i] way to keep any sort of gear diversity in Destiny, as well as validate all the effort player's put into the game, would be to bring old gear forward. Period. 3. "Expansions" in MMORPGs typically take the place of traditional [i]sequels[/i], which makes it more understandable that they would bring major overhauls to the game; TTK is definitely an [i]add-on[/i], not a sequel. Destiny [i]will[/i] have a proper [i]sequel[/i] in the future, and if Bungie is determined to completely level the playing field for gear, that's fine, but they should do that [i]in the sequel[/i]. (And because everyone seems to think I'm just another one of those Fatebringer fanboys; I haven't brought my Fatebringer out of the Vault in literally 4 months. So, stop bringing it up, haha)[/quote] Lmfao at BUNGIE saying Destiny MMO!

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                • Move on

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                • Perfectly said!

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                • Edited by TheCurlyWolf: 8/12/2015 10:01:25 PM
                  Reposting this EVERYWHERE: Let us use old Raid weapons to make adept versions of new legendary weapons. Example: Oversoul + Year 2 Pulse = Year 2 Legendary Arc Pulse. Find my post (original) Bump it, Bump it real good. This needs to happen, make the work we've done count. It also gives a reason to run old raids for everyone, new players included. Why would anyone run VoG for a obsolete Fatebringer unless you can create unique weapons with it? Orginal post: We did so many raids for those, we love them, we want Bungie to acknowledge our attachment. So how about this: From a separate post of mine: If you take an elemental primary weapon and combine it at the Gunsmith with a Year 2 legendary of same type it upgrades that gun to an adept version that gun. Example: Oversoul Edict + New legendary pulse= Arc damage new pulse. This is best of all worlds, we "move on" if we want to new weapons, lets us pick base stats/ rolls for new elemental primary weapons,AND best of all, gives us a reason to redo Raid/PoE/ToO content! YOUR MISSION GUARDIANS: MAKE THIS HAPPEN! [b]Find it--bump it--make it happen.[/b] [url]https://www.bungie.net/en/Forum/Post/146113293/0/0[/url]

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                  • Stop telling me to stop telling you to move on! :P

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