Very interesting reply! And actually I can't argue some of what you have said. The only thing I will say is that jumping from dlc to dlc bungie have almost always replicated past weapon counterparts.
For example there has always been a lowrf pulse rifle with same mag and pretty similar perks. Only a random packaged one might change it up I won't even get into re rolling here.
I'll look at it like this, all the existing weapon types fire the way they do now but you think the new guns are going to be be drastically different in the expansion ? I don't think so, perks yes, but raw gun play no.
That being said your comment has made me look at the situation differently. Still I'm bored with using the same guns over and over but that's just me I'll still be using year one guns in the crucible especially with the weapon patch.
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Edited by Matu Flp Krawfe: 8/6/2015 1:16:29 AMDrastic? No but two weapons don't need to be drastically differentiated from each other in order for there to be meaningful decisions between choosing one over the other. Just a slight difference in accuracy or range might make weapon A more favorable to weapon B but only in circumstance X as opposed to Y. There's [i]a lot [/i]of depth to be had when the player is allowed to fine-tune their loadout (and it gets away from having a single staple that you grind to death and never want to touch again, you're always tweaking, always shifting, which helps keep the game fresh without having to continuously develop a new game to replace the existing one.) Try counterstrike or rainbow six some time. They both demonstrate this principle very, very well.