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8/5/2015 11:27:40 PM
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No you just stop. So because you think destiny should be one way it has to be. You sound like sullen sulky kid who has had his toys taken. But they're being replaced by newer and probably better ones. There is plenty of bullshit and stuff wrong with this game but leaving year one guns behind to an extent (still very much usuable in PvP) is not one of them at all.
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  • Edited by Matu Flp Krawfe: 8/6/2015 12:25:44 AM
    Actually its a game-killer. Destiny's "end-game" is built on arbitrary grinding objectives for higher level gear. Strange coins, vanguard marks, random probabilities in multiplayer rewards, its all time in to get a limited selection of "epic" weapons. If those are just as transient as your leveling gear then what that time stands as is a MASSIVE waste compared to someone (such as myself) who didn't really bother with a lot that stuff in the first place and now has the opportunity to put in an identical amount of time to earn an arbitrarily better set of gear. Think of it this way, its devaluing all gametime spent prior to a certain arbitrary mark in the release cycle. So, I could buy TTK and thanks to this scheme (and that scheme alone) show up anyone who chose to load their grinding time earlier in Destiny's life (and therefore got smaller numbers for their comparable effort). But then again we're going to run into this problem with Destiny 2. So should I wait to grind for Destiny 2? What about Destiny 2 DLC? Year 1 of D2 or year 2 of D2? But then what about Destiny 3? And that's going to have DLC as well. At some point [i]at the end of the game's life [/i]its going to be "safe" to invest time into it. It wasn't clear a few months ago, but its definitely clear now. Bungie's shown their hand and there's really no going back from that. Now we know that time in doesn't equal time out, and the best approach to Destiny will be to simply get an acceptable set of gear to get through the major story missions (because any major time spent grinding will NOT result in a material benefit.) So, no more grinding, it will never be worth it until the end. That might be a good thing though if Bungie decided to change the entire principle of Destiny's end game (shove the grind, get back to the cathartic fun of fighting space wizards from the moon). However it still seems to be based around those arbitrary grinding objectives (with space wizards serving only as a grinding medium), which are now explicitly meaningless. The game is dead (unless you [i]really [/i]want to hear the legends.)

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  • So I take it you won't be buying or playing the expansion then ? While agree and can see you have some valid points I guess its personal opinion on what you get out of a game. I'm no bungie fan boy and I believed the game is incredibly flawed especially with level progression. But the best parts about this game have been shared with mates on the grind or in a raid. Yea there's been a lot of frustration along the way. Still don't have a ghorn, but to me the game isn't dead yet. When I log on and can't get a PvP match that's when I'll know it's dead. Anyway I digress, we will see what happens but I for one am keen for the new gear yea maybe it should be optional to carry on with ascension but thats stagnant game using the exact same load out day in day out.

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  • Edited by Matu Flp Krawfe: 8/6/2015 1:38:03 AM
    Probably not, beyond these issues the price means I would have to sacrifice a whole other game just to give this one a little more life. Destiny had potential (perhaps prior to its actual development) but what they're doing isn't capitalizing on it (at least sufficiently enough to make $40-$60 spent in the name of Bungie's Q4 2015 mean more to me than $60 thrown in Fallout 4's or Star Wars Battlefront's direction.) I think the point to stress is that fun with friends could have been had with a different focus. What we got out of destiny could have been provided for without [as forceful] arbitrary grinding mechanics and leveling schemes (which are at the heart of the problem of weapon obsolescence). There could have just been fun guns and big space monsters to point them at but instead we have to concern ourselves with being at level X to earn weapon Y because its level is Z higher than the alternative (ie. the most cynical implementation of the "MMO"). And there could have still been just as many things (ie. guns and gear) to play for but presented in a less demanding way (which eventually forces us to drop it all in favor of the next proscribed set of rewards.) Bungie should have learned from their own history, people still put a HUGE amount of work into recon armor in Halo 3 [even after the vidmasters were introduced] despite the obvious fact that it had no practical benefits what-so-ever. It was "special" and therefore desirable, and it still made special moments happen [especially when presented to us in the right way]. Now of course translating what special means to Destiny (sans arbitrary obsolescence) would have required practical benefits (Thorn would still need to be better than my Nifty_Biscuit. Real gun BTW.) but benefits equivalent to future special items. Not less with each new DLC pack. Easy way: color rarity only. Ditch the weapon level system (its also less work!).

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  • That is a matter of opinion.

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  • Haha, yes it is good luck on your conquest

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