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Edited by Paradox1055: 1/13/2017 4:25:12 AM
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Exotic Ideas

[b]THANK YOU GUARDIANS!! With all of your help and ideas, I hit 1,000 comments! I will be working on a community based exotic in honor of this community effort![/b] [b]Exotic Ideas 2 Link[/b]: https://www.bungie.net/en/Forum/Post/191970608/0/0 Primary: Assault rifle- No Other Choice "In dire situations, only one opinion is available" Perks are Focused Fire and Last Chance (Getting a kill at low health lowers the damage taken) Scout rifle- Sword and Shield "The strength of one comes from his defence" Perks are Extended Range, Armor piercing rounds, and a choice of Broaden the shield (3 consecutive kills grants an over shield) or Sharpen the sword (3 consecutive kills grants bonus damage) Hand cannon- Skill Unknown "Wielders became so skilled, it was a paradox" Perks are Final Round and Specialist (Hand loaded and Return to Sender) Special: Sniper- Doctor's Medicine "Headache? I can cure it" Perks are Return to Sender, Third Eye, Snapshot, and Doctor's Pill (Precision kills cause enemies to explode and returns health to player) Shotgun- Surprise "Slugs make a great gift" Perks are Hammer Forged, Light Weight, Slug Rounds (Extended Range and no spread) Fusion rifle- Time Flux "Time moves forward with your permission" Perks are More impact penalty to rate of fire, and Chrono's Revenge (One shot slows down enemies) Heavy: Rocket launcher- Poseidon's Wrath "A weapon worthy of a god" Perks are Javelin, Army of one, Trident (A rocket fired splits into three rockets and tracks different enemies) Machine gun- Hellfire "Who needs a rocket launcher, I can send one hundred explosions" Perks are Persistence, Surplus, Light them up (a random bullet is an explosive round that blinds nearby enemies) If you have any ideas, please leave them down below. Edit 1: This thread has got a lot of weapon ideas. May I say awesome weapon ideas? If you have any ideas for armor as well, feel free to post them. [b]Quick Announcement[/b]: My friend (FJFSOM656) has started a mini series called Exotic History. It's a small community project where you guys can make an exotic and post it here. In the spoilers tab, put [i]#writemyexotichistory[/i]. Here is a link to his table of contents for more details. https://www.bungie.net/en/Clan/Post/1371758/183820389/0/0 [b][u]Time's Reclamation[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/172642296/0/0 [b][u]Huntress of the Woods[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/175315752/0/0 [b][u]Combined Light[/u][/b] [u]Community Exotic[/u]: https://www.bungie.net/en/Forum/Post/176432982/0/0/1

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  • Edited by LordZero: 11/3/2015 10:00:11 PM
    [u][b]The Middleman[/b][/u] Exotic Sidearm [i]"You thought you could just cut me out?"[/i] - Shay Ward The Middleman is a gold plated sidearm with silver leaves etched or welded onto the face plates and barrel. [lllllllllllllllllllllllllllllllllllllllll__] [b]Rate of Fire[/b] [lllllllll____________________] [b]Impact[/b] [llllllllllllllllllll______________] [b]Range[/b] [llllllllllllllllll_______________] [b]Stability[/b] [llllllllllllllllllllllllllllllllllllll____] [b]Reload[/b] [21] [b]Magazine Size[/b] [b]Column One[/b] Solar Burn Pulse Clip (This weapon fires in bursts) Hakke Sidearm (This weapon has improved muzzle velocity) Infuse [b]Column Two[/b] SureShot IS (Snapshot sight. Excellent handling. Superb target acquisition) Quickdraw RLS3 (Mid-range scope. Good effective range and recoil control. Agile and Lightning-fast handling) [b]Column Three[/b] Lightweight (When held, this weapon grants +2 character agility) [b]Column Four[/b] Multifaceted (Kills with this weapon boosts move speed and allows the weapon to fire on a hair trigger. Stacks three times, lasts only 10 seconds) [b]Column Five[/b] Perfect Balance (This weapon has extremely low recoil) Speed Reload (Reload this weapon quickly) Quickdraw (This weapon can be drawn unbelievably fast)

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    • 1
      Rhabby's Rage - Exotic Chest Armour "GODDAMIT!" Exotic Perk; Rhabby's Revenge(3) - If an enemy lowers your health to red / takes down your shield, you gain an instant overshield and damage buff for 10 seconds Tier 1 perk; Increase Discipline / Strength Tier 2 perk; Increased armour when using a Void subclass / Take less damage from Arc burn Final perk; It's not Nooby - Every weapon receives a 2% increase in damage for its final round

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      • Hydra "Cut off one head, three shall take its place" This is a black plated fusion rifle. It would look like a very bulky tommy gun. This holds 12 charges due to its unique firing system. This weapon deals arc damage. Reloading will eject a light grey (almost white) cube and you insert a glowing blue cube in its place. Every time you fire, the cube begins to fade. Perks Tier 1: Return- Getting a kill with one shot returns ammo to the reserves. Tier 2: Hydra- If your enemy's health is above half after the first shot, the gun automatically fires three extra shots (with no charge time) at the target.

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      • Edited by LordZero: 11/5/2015 2:47:11 PM
        [u][b]Children's Game[/b][/u] Exotic Sniper Rifle [i]"All around the blueberry bush, I chased the monkey."[/i] - Acura Dipo A weapon with designed in the style of the vex, but has a scope like the Hereafter. It appears to be from a different time and place [llllllllllllllll________________] [b]Rate of Fire[/b] [lllllllllllllllllllll_____________] [b]Impact[/b] [llllllllllllllllllllllllllllllllll______] [b]Range[/b] [lllllllllllllllllllll_____________] [b]Stability[/b] [llllllllll___________________] [b]Reload[/b] [6] [b]Magazine Size[/b] [b]Column One[/b] Arc Burn Tag (Hits with this weapon tags enemies, the tagged targets appear on the entire fireteam's radar. [b]NOTE: Does Not Stack. Lasts 20 Seconds[/b] ) Infuse [b]Column Two[/b] Smooth Ballistics (Increased Recoil. Boost to Range.) Accurized Ballistics (Increased Range and Impact. Increased Recoil) Silenced Ballistics (Reduced Recoil and Range. Increased Stability.) [b]Column Three [/b] Charge Dart (Tagged targets suffer increases to cooldown of Grenade, Melee, and Super abilities.) [b]Column Four [/b] Snapshot (Aiming this weapon is incredibly fast.) Oiled Frame (Increased Reload. Reduced Range.) Mulligan (Missing a shot has a chance to return ammo directly to the magazine.) [b]Column Five [/b] You're It (Tagged enemies are weakened.)

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        • The path- Sniper Perk choice Rookie- Precision shots are easier to land Pro- Precision shots do more damage Exotic perk Lock on - Enemies in sights more slightly slower

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          • Stop trying to act like you never farted on your fingers, then smelled them

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            • Edited by Miynow: 11/5/2015 2:16:58 AM
              Unbreakable bond The only way to get back into the empire is to win, here's the catch, no retreating. Warlock helmet High intellect Increase discipline or strength Iron knowledge: dealing damage recharges your super(once every 10 bullets) Hits with your melee recharge your super or hits with grenades recharge your super Exotic perk- 6 words: grants annihilate and shatter or No words: grants annihilate and vortex

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              • Edited by Wolf_Odinson: 11/5/2015 2:15:41 AM
                The Lurid Daisy Chain SMG Flavor Text: "Eenie, Meenie, Miney, Mo" Fully charged by two uses of the character’s super. Uses rounds composed of light as conductors/augments for each of the elements. 50 round magazine with alternating rounds as follows - light, solar, light, arc, light, void; thereafter repeats the sequence. The 1st and 49th rounds will always be light, and the 2nd and 50th will always be solar. Damage: base damage per light round, base +10% bonus for each elemental round augmented by light; with an additional +15% bonus for the final round. Stats based on 1-10 scale: Rate of Fire – 8 Impact – 5 Range – 5 Stability – 4 Reload – 6 Tier 1 – Rodeo Upgrade Damage Tier 2 – Field Scout, Hand Loaded, Perfect Balance Unique Modifier: “We Should Do This Again Soon” – Kill with the final round reduces super cool down Note: [b][u]PvE weapon only[/u][/b]

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                • Triple-Threat Exotic Pulse Rifle "Sometimes the only way to win is to become like that which we despise-unknown" Aesthetics: pulse rifle with large triangular barrel. One side of the triangle has hive artifacts and whatnot, one side has vex parts, and the last side has fallen wires. The scope is holographic and is an electric blue shape like an ascendant rift Perks: aggressive ballistics, linear compensator, field choke Built in perk is triple threat- one bullet in each burst is solar, another is arc, and the last is void Full auto Hand laid stock, rifles barrel, speed reload Final offense- bullets temporarily track targets (3 seconds), are explosive, and aim for the head.

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                • His Stare "Vampire?! Vampire?! I like that!"~ Vampire to James Deacon This is a hunter helmet that has two separate eyes that are bleeding. The gas mask is replaced with thousands of sharp teeth (look up Mouth of Sauron images) Perks Tier 1: Stare- Standing perfectly still and staring at an enemy will cause weird hallucinations on the enemy's screen. One hallucination is seeing a foggy (see through) image of this helmet, with teeth bleeding, approach you. Tier 2: Soul Steal- Damaging an enemy will cause the border of their screen look red. Finishing said enemy after a 10 second delay will slowly regenerate health. This helmet also switches your emote to your 'teeth' opening to an unnatural size and a blood curdling scream is heard by everyone. Looking at nothing shows this message: Vampire is here! Looking at someone shows this message: Vampire steals (gamertag)'s soul!

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                • Edited by NotSanePain: 11/5/2015 3:40:10 AM
                  Last Line of Defense [i]Golden Age pistol made for government agents of the time[/i] Exotic Primary Sidearm Fire Rate:80 Impact:25 Range:50-60 Zoom:10 Aim:100 Stability:85-100 Recoil:88-100 Equip Speed:50-70 Mag size:10-12 Reload:88-100 Perks column 0: Arc damage [i]Electron emitter[/i](This wepon regenerates ammunition) Perk tree 1: [i]Smooth Ballistics[/i] (Increased recoil. Boost range.) [i]Soft Ballistics[/i] (Less recoil. Penalty to Impact.) [i]CQB Ballistics[/i] (Greatly reduced recoil. Significant penalty to range.) Perk 1: [i]Battle Runner[/i](Kills briefly increase agility) Perk tree 2: [i]Feather Mag[/i] (Faster Reload, Reduced Magazine Size) [i]Armor Piercing Rounds[/i] (These iridium-core rounds overpenatrate targets. Thier mass slows down weapon handling. [i]Snapshot[/i] (Aiming this weapon is incredibly fast.) Perk 2: [i]Light as a Feather[/i] Inreased Agility (by 4), Move quicker while aiming, this weapon can be drawn unbelievably fast, and increase stability The scope would be a handgun iron sight While reloading, the magazine would be pulled out of the grip, then put back in the grip, so like the normal sidearm reload The gun would look like this: [url=https://ronemymajicdc.files.wordpress.com/2012/06/coolest-handgun.jpg][/url]

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                  • Katana Exotic sword Kinetic damage Exotic perk: [i]Very Sharp[/i] Ignores shields and causes damage over time (bleeding)

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                    • Chronokeeper- Exotic Sniper Rifle " It can bring any guardian through time, leaving each man changed and each soul reborn...." -Legend of the Chronokeeper Burn: Void High Impact Low Rate of Fire Stability: 61 Range:83 Reload: 42 Magazine size: 4 Ballistic Upgrades: Field Choke Smart Drift Control CQB Ballistics Exotic Perk 1- Timescar Precision hits with this weapon traps the target in stasis slowing their movement speed by 60% for 3 seconds. Major Perk 1: Triple Tap Perk Tree: Snapshot Perfect Balance Field Scout (increases magazine size by 1 and reserve ammo by 5) Exotic Perk 2: Timerip Precision kills with this weapon causes the target to explode causing damage and leaving a scar in its wake that applies the stasis effect to all enemies in the radius. Enemies killed by the explosion cause a scar to form. The icon for the first exotic perk would be like a claw mark from a tiger. The icon for the second exotic perk would be an open tear like one in a paper. This weapon might look a little OP, and I think you'd be right. The Sniper rifle is black and grey with clockwork around it. It has the machinery and structures of Venus on the sides. The scope has a white light outlining it an when aimed in it is green and the reticle is a block with a smaller block in the middle. The magazine is like a regular sniper magazine but with the same blocky structures of Venus on it. The barrel of the rifle is normal with the spiky protrusions of the Venus structures going along it. (The Base for the Sniper Rifle is the one they used for the Patience and time.

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                      • I'd rather have the ability to equip more than one exotic armor and weapon at a time.

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                      • Edited by Stone: 11/4/2015 10:42:37 PM
                        Never forget hand cannon "There's something's you should never forget." Low rof High impact Medium stability Good range 12 mag Has the body of a tex mechanica hand cannon that is very weathered with faint marks suggesting that at one point it had a very nice etching. On the grip you can just barely see a name. Exotic perk- they have forgotten Getting four precision shots in a row cause the rest of the mag to do more precision dmg

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                      • Boots that remove sprint but double your health.

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                        • No to the shotgun, we don't need shot package back

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                          • A new primary scout rifle called "the Cash Grab" When it hits your opponent it drains them of their glimmer, but only 5% goes to you, the rest goes to activision. It comes with a free emote called Throwing Money at the Screen, but is only available for a limited time and costs $40 initially, then $5 a week to have, then $0.05 every time you pull the trigger. Don;t worry you can set up paypal. Then it costs $0.60 for special ammo, sold at eververse called a roll or quarters. It has a High rate of fire, and 0 impact. Stability increases for every player that rents it.

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                            • The Beacon (exotic sniper rifle) "Beware, one who enters the light cannot escape its grasp." Low impact sniper rifle with medium range Exotic Perk Beacon of Light Shots that are landed on the body of the enemy attract bullets fired from your primary to slightly alter their path towards the target, until the bullet from the sniper eventually explodes like those fired from the telesto. Low zoom scope Increased mag Explosive rounds Quick aim This weapon looks a lot like the telesto/hereafter.

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                            • Edited by LordZero: 11/3/2015 10:02:59 PM
                              [u][b]Suros Judgment[/b][/u] Exotic Pulse Rifle [i]"Guilty"[/i] - Malakor, False Kell of Stone The gun looks like any other Suros brand weapon from a far, but up close the weapon has had modification applied to it. They appear to be Fallen made. [lllllllllllllllllllllllllll__________] [b]Rate of Fire[/b] [llllllllllllllll________________] [b]Impact[/b] [lllllllllllllll_________________] [b]Range[/b] [llllll______________________] [b]Stability[/b] [llllllllllllllllllllll_____________] [b]Reload[/b] [30] [b]Magazine Size[/b] [b]Column One[/b] Void Burn Infuse [b]Column Two[/b] Accurized Ballistics (More Range and Impact. Increased Recoil.) Field Choke (More Range and Impact. Increased Recoil.) Smart Ballistics (Enhanced Impact. Controllable Recoil. Reduced Range.) [b]Column Three[/b] Firefly (Precision kills with this weapon case the target to explode.) [b]Column Four[/b] Single Point Sling (Switch weapons faster. Move quicker while aiming.) Reinforced Barrel (Increase Range. Reduce Stability.) Explosive Rounds (Volatile payload explodes on Impact, dealing a portion of the weapon's damage in an area.) [b]Column Five[/b] Judgment (Each Burst increases in Impact, Range, and Stability)

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                              • Edited by zerox_pick_com: 11/3/2015 9:50:38 PM
                                The marksman - scout rifle- a scout rifle made from scrap sniper rifle parts. Perk 1- does full damage regardless of target's distance. Perk 2 - deals heavy bonus damage to faraway target's.

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                              • Edited by Paradox1055: 10/25/2015 7:03:40 PM
                                Space Magic "Arcane magic can lead to destruction when wielded well enough" If you couldn't guess by the name, this is a warlock "weapon" that takes up the heavy weapon slot. It looks like an orb that has magic constantly revolving around the core in the menu. This holds one "charge" total, (can only pick up one heavy ammo drop at a time) Has different abilities and changes color depending on subclass. Certain messages also appear on victim's screen depending on subclass. Voidwalker: Hold left hand in front of screen to see a void orb in palm. Throw a singularity that drags nearby enemies into Oblivion. "Your light cannot escape" will appear on victim's screen. Sunsinger: Hold left hand (palm facing up) as small flame appears. A medium ring of fire rises from ground. Any enemy that escapes still has slight burning effects. "Fires of hell rise" will appear on victim's screen. Stormcaller: Hold left hand (palm facing down) while fingers arc with energy. This will bring down large lightning bolt that has AoE 1/3 size of Fist of Havoc. "Zeus is not amused" will appear on victim's screen. Perks Tier 1: Getting kills with this grant bonus damage for weapons with elemental damage that matches subclass. These seem a little OP but they are one use only. And they all can be easily countered. Voidwalker: The pull is stronger the closer you get, so don't run towards the singularity or stand still. If you do get caught, try sprinting away. However, get to close and you have no chance. Sunsinger: The burning is very intense so don't stay in one place for too long. If you do escape, seek shelter, the after burn doesn't last too long. Stormcaller: Standing in the AoE will grant you instant death! The AoE is small so run when you see rain, your only two second heads up!

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                              • The Great Compromiser "I'll give you two options, seven holes or a 50 cal. Your choice." Exotic Sniper/Shotgun hybrid. Based off of WolfHunter, our official sniper and leader of our clan. Sniper will look like a standard sniper rifle forest green/camo colors but with a hinge at the base of the barrel so it can swing to the right and a bit bulkier along the base of the gun infront of the trigger. Perks: No Compromises([initial perk]While weapon is out, holding X [Square for Playstation] will cause an animation that you flip the barrel to the side to reveal a shotgun attachment on the bottom [similar to the Master Key in Call of Duty Black Ops][each attachment has 4 rounds in the mag and runs off the same ammo capacity], Pocket Veto(If enemies are close enough to you and sniper is currently used, pulling trigger will flip barrel automatically to reveal shotgun and fire, kills with this shot does not take up ammo and automatically flip back to sniper position[range is rather short so you may also simply fire sniper round]), Choice between: Politically Correct(Crouching will increase zoom when scoped with sniper and getting precision hits/kills with all four rounds will refill magazine for both attachments and generate 2 ammo for free) [b]Or[/b] Politically Incorrect(With shotgun out, sprinting is increased by 10% and getting rapid kills with shotgun will generate ammo based on half of spree[double kill=+1 round, triple/overkill=+2]), Bill of Compromise(Kills with this weapon will generate more special ammo drops for allies and ally special kills will generate more special ammo drops for you) Advantages: For those who love to run and gun and snipe without dealing with the screen load time, put the drop on those who sneak up on you, since both attatchments run off of different mags 8 rounds can be shot before reloading both, help give some ammo to gain some ammo Disadvantages: Camping is bad don't do it, ammo is limited and having armor that increases shotgun ammo will NOT affect this weapon and increased sniper ammo will only give you an extra magazine for the sniper, animation can be a bit slow to switch weapons so plan accordingly, reload is slow for both weapons, kills will not grant addition ammo for yourself

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                                • The Lost "We march around in masks of friends, our fallen team, and the enemy. But who is really behind that mask?" This is a pulse rifle that, when in the day, can look glowing white like the Traveler or a standard weapon. At night, this weapon can look black and evil like the Taken or it can be covered in bones like the Hive. Magazine: 30 Reserves: 218 Impact: medium Range: high Rate of fire: medium Perks Tier 0: Yin-Yang- This weapon has bonus damage on minions of the darkness when it is day. It has bonus damage on guardians when it is night. Tier 1: Truth or Lie- Killing ultras have extremely high chance to drop exotic engrams. There is a RANDOM percentage of it being a blue or exotic. Tier 2: Light or Darkness- Precision hits at night cause small poison damage to enemy and you or it will reduce your super. Precision hits at day grant "cleansing light" which will "cleanse" or burn your enemies while healing you or it will boost your super. Trick or treat and enjoy the Festival of the Lost. Stay in the light guardians!

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                                • Pink Mist "Fear the pink mist" This is a black auto rifle that has the same body as Red Death. On the top of the barrel are ten pink spikes that are angled towards the back. It has 30 bullets in the magazine but each individual bullet has EXTREMELY low impact, but high rate of fire. Firing causes a pink cloud around barrel tip. Perks Tier 1: Needles- Firing this weapon shows pink needles, and they stick into your enemy. If enough bullets (15 bullets minimum) hit, and they all MUST hit, your enemy explodes. Tier 2: Fear Them- The bullets have a slight tracking feature.

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                                • Edited by Skulled: 10/29/2015 4:28:17 PM
                                  The Test Subject Exotic Sword "The first slice shall be mine." Looks like a giant version of the Buzzaxe that Krieg has in Borderlands 2. Without ammo there is no sawblade on the end. Has two exotic perks: -Save the Worthy: Damage is increased when nearby allies are damage. -Punish the Deserving: Enemies that damage your teammates are marked and take 50% more damage if they are at full health. The Broken Promise Exotic Warlock Boots [i][/i] What do you mean you're leaving, oh bearer of mine? Looks like giant talons going down your legs and your feet look like a birds with more talons and such. Has 2 exotic perks, 1 built in and one needs to be upgraded to. -The Promise: Grants Catapult (Other jump modifiers can boost this effect as well) -The Lie: All melees while sprinting allow you to keep sprinting and melee hits increase sprint speed (stacks 3 times) The Skull of Eao Exotic Hunter Helm WE LOOK INTO THE ABYSS, AND THE ABYSS LOOKS AWAY Looks like a giant skull on your head of some animal. Whatever Eao or the Eao may have looked like. Exotic perk: The Stare Grants Keen Scout and improved target acquisition when standing still. Secret perk: Third eye for special weapons. The Mammoth Exotic Titan Chest "We used to hunt these things back when I was your age." Extremely hairy all over, with an array of broken tusks and teeth around the neck. Exotic perk: The Hunt Increased armor, sniper kills have a chance to increase heavy damage for 10 seconds (50% bonus to damage)

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