I have some problems with the boss fights.
- Having such high hit points turns boss fights from cool to boring of maybe 30 mins or so of struggling to end the boss
- Also the high damage for the boss' weapon causes quick death to players among the strike
Suggestions:
- To end a boss create a series of targets to aim for on the boss like in Splatoon the final boss took several of maneuvers to defeat and also like Crota in the end raid where he can only get damage by the sword bear's sword
- Make bosses even more scarier with suspense builders, enemy jump scares, and other things included in a horror game
Thanks for your consideration to reading this and if you have corrections please feel free to leave a reply but don't be too hateful it's just my opinion and suggestions
Thanks again
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