JavaScript is required to use Bungie.net

#feedback

7/21/2015 4:41:56 AM
40
14
AWOL

A re-read of "Weapon Tuning 2.0" - Retroactive Nerfs to ALL Year One Weapons

Does anyone else find the following paragraph extremely disturbing (especially the last sentence)? [quote][b]Stat Perk Tuning Pass[/b] The initial set of stat perks that have been on weapons since launch (Send It, Hammer Forged, Field Scout, Perfect Balance, etc.) all granted a pretty huge increase to their targeted stat. Not only did they spike their stat, but they never asked the player to make a meaningful trade-off for it on the weapon. [b][i][u]We have gone back to all of these stat perks and reduced the amount that they buff your weapon stat, and this change was made retroactively against all year one weapon talent grids[/u][/i][/b] (empahsis my own). [/quote] I didn't catch this somewhat hidden piece of vital information the first time I read through the aforementioned update, but now that I realize what this means, I am even more disappointed and frustrated with what is to come. Thoughts? Concerns? I'd like to hear what the Community has to say about the above. Did you realize the gravity of this paragraph when you read through this particular update? Thanks in advance for all comments. Cheers. #Feedback #Weapons #SaveGjallarhorn

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • extremely concerned with, infact I made a thread that day https://www.bungie.net/en/Forum/Post/139713998/0/0/1 They are effectively directly attacking endgame weapons and Exotics... and based on PoE gear, the advantages of those perks where in mind ( otherwise they would have used new perks instead of old when making would they not? ) I was pretty sure I noticed all blue weapons performed little worse from start compared to green, and same went for purple compared to blue, those weapons, I am relatively sure, originally, came with worse base stats compared to common guns because of all the available perks.... The only guns I know to be able to be labelled like this directly would be the 2 exotic HMG... I used to remember with my pre level 20 gear, much better stability... when you get to the exotic level, the stability is horrendous, ( as an example ) So my thought was that all weapons, the higher grade, had worse base stats to compensate for unlockable perks and tat boosts...

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon