Many of the reasons why matchmaking would be hard to implement for raids are because much of the raid difficulty hinges on subtractive and unintuitive design. In other words, instead of actually increasing complexity and depth, they take things away from us to make it harder.
For instance, the complete lack of nav point direction and the utterly bizarre disappearance of our ghost as our guide means Bungie removed two of the fundamental elements of this game that streamline it so that we can focus on other challenges.
I believe the puzzle-solving element was supposed to be present in raids, but the vast majority of raid players have never had to solve any of the puzzles on their own, because they've either depended on other players or on YouTube (which is depending on other players). This means these raid challenges have only ever been solved by a very small number of players.
I'd propose that Bungie release a version of each raid per usual, but then, after a month, they streamline it for a matchmaking experience by including nav point directions and Dinklage guidance. And I'd like to see this be retroactive to include VoG, CE, and PoE.
tl;dr: the only reason end-game content would be troublesome in matchmaking is because Bungie designed them to be troublesome for matchmaking. But this could be remedied by continuing the design principles of the game and by taking an additive approach (versus the current subtractive approach) to increasing difficulty and depth. With nav points and Dinklage direction, raids would be more straightforward, and matchmaking groups would be able to concentrate on executing tasks instead of solving mysteries. Furthermore, to maintain the puzzle-solving experience, when a new raid comes out, Bungie could give it the classic treatment but then add the streamlined version for matchmaking a month later.
Honestly, it isn't that hard of a concept. Bungie is just resisting it because they want to preserve that subtractive, unintuitive difficulty element, which is their prerogative, but the end-game content could absolutely be fun and rewarding in a matchmaking environment.
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Sounds like you're really suggesting a lower level for raids to help the less resourceful players. Which I could agree with. I know my girlfriend would never raid unless she had something like that. Vault of Glass [Easy Mode] with less rewards or something just to get people acquainted!
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Not at all. The raids aren't really hard. They're just unintuitive. I'm suggesting they design the raids to be consistent with the game in terms of enabling players with the knowledge they need, instead of trying to trick players. I'm suggesting that, instead of taking things away from us to create a challenge, they actually increase difficulty in an additive way.
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I agree basically with 100% of what you said, but they can't add anymore dinklage because he is busy with a lot of other things. And if they did add something like nav points, they wouldn't really help. wouldn't help it would just hurt. Also the reason matchmaking won't work is because of the community, the minute they run into a problem with matchmaking (biggest worry is trolls, say picking up the relic and not letting it go.) They will flock to the forums and whine and whine and whine some more, it's what 50% of this community does. Even if they wouldn't it still wouldn't work for numerous reasons. Trust me on this one. I played a game called everquest next to maybe WoW its probably the first game to introduce a raid. In EQ a raid force is 50+! They're a lot more frustrating to form, to do, and everything in between. The fastest any group has beaten a raid in EQ is 2 hours with a highly disciplined crew. And yet Sony the owner of EQ for well over half of EQ'S "career" has never introduced matchmaking. Even though the number of people that are inconvenienced by the lack of MM are easily double destiny's number of people that are inconvenienced by the lack MM. even though half the problems that destiny's matchmaking system would run into aren't there (communication it's on the pc so people can type with ease in group and even raid chat). The main point is if a game like EQ which needs it twice has much has destiny with half the problems and hasn't introduced it in its 20+ year run! what makes you think destiny needs it? (This is an honest question) the only valid reasons I've heard are that 1.) Going on a website is bs (which it kinda is) 2.) Time. Which matchmaking has a potential to either fix or make worse (bad group would easily make up the difference).