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7/27/2015 3:02:45 PM
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Part of my point in mentioning that is that we as customers expect that perfect product but have an artificially low number in mind when we attempt to give that perfect product a monetary value. As for quality control in gaming - that is going to be a big issue for the community at large over the next few years. The PC community seems to be slipping into this "paid alpha" model more and more - and though this is currently hard to see happening on consoles, it isn't beyond comprehension. The main obstacle at the moment is update fees for devs, however I'm sure console manufacturers could easily figure out ways to waive those or reduce them, whilst still maintaining income - probably by charging us in some sneaky new way. I hate to invite this fate - but it could easily happen.
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