The point is that video games [b]have[/b] increased in price - just instead of boosting the up front price, they have been either microtransactioned (as technology has allowed this), have been parcelled up into smaller bundles of "DLC", have been released as paid ALPHAS (see PC gaming), etc.
Sure there are some games where these tactics aren't employed, but they feel like they are becoming rarer. Along with the rise of pre-ordering, this is the most hated (and yet accepted) aspect of modern gaming.
The fact of the matter is that most products we purchase today are heavily discounted - leveraged against future costs (like printers being cheaper than new ink cartridges as a petty example). Games are no different - vendors & publishers & manufacturers want to sell as much as possible, and these tactics [b]work[/b].
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