Show me one post that says black hammer was originally going to have 18 rounds and pull ammunition from its reserve.
You can't , because they never intended it to be that - you're just making it up.
Please refrain from typing before engaging your brain.
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Edited by Chai-Hulud: 7/23/2015 1:48:08 PMDo you really think Bungie meant for Black Hammer to have infinite ammo with precision shots? Absolutely not. They've mentioned White Nail having many problems since it's conception and now they're fixing it. And at this point your insults are sad and bland. Resorting to insults is the lowest form of argumentation.
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Edited by SoIidus Snake: 7/23/2015 2:09:13 PMI've not insulted You once. I made a post in reply to DeeJ and You decided to comment. All I have done is point out the flaws in your mostly made up argument. In answer to Your question - Yes absolutely black hammer was without question intended to have infinite ammo following three critical hits - that is the perk. The problems Bungie talked about regarding white nail were referring to issues with critical damage against hive majors and ultras affecting activation of the perks function, not whatever you seem to think they are talking about. White nail is not OP in itself , the reason Bungie are reducing the perk is not as you said " it's what they always intended" as You have just made that up completely. The actual reason is that bosses with simplistic AI and movement patterns are being easily defeated by players with black hammer , G'Horn and Ice breaker. Bungie needs to spend time addressing the real problem in the game rather than nerfing the tools available to a player. Time , money and resources should be spent making encounters more complex , fun and challenging without using cheap lazy tricks such as making an endgame boss two levels above a player or reducing weapon effectiveness in patches. As per your comment of exotics meant to be more powerful than legendary - this is not the case. Bungie stated that exotics should look , feel and sound powerful but not be OP. Raid weapons have always been best in class weapons or extremely situational a reward for beating difficult endgame content. Trust me , I've been playing since beta on both XB1 and PS4 - I've beaten Atheon on hard as a sub lvl 30 and defeated Crota on hard as a team of 30's and 31's. How many changes to the game have you seen ? How long have you been playing ?
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Edited by Chai-Hulud: 7/23/2015 2:11:03 PMI started playing in January which, yes is late, and unfortunately I didn't get that challenge of defeating Atheon with sub lvl 30s because I was carried through a lot of the experiences. I differ to you and other players with more experience and maybe have a better connection to the game (I'm not sure since I started playing this game I've loved it and it is my favorite game of maybe all time). I understand people's frustration about Bungie messing up in the first place, but I don't like hearing people gripe and complain about changes they believe will be for the better of the game. I do agree with you where Bungie needs to focus on making encounters more fun and challenging to play, but that's not something we as players will see until after the Taken King.
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Edited by SoIidus Snake: 7/23/2015 2:44:12 PMThen a lot of your points are invalid. Not because you are new to the game because I couldn't give a monkeys about that , grimoire means nothing other than you took the time to look for ghosts with the help of YouTube. I have watched Bungie screw up auto rifles with a completely OTT Nerf that myself and others saw coming , A change that brought about the age of Thorn in PvP and an age of uselessness in PvE. I have watched as fusion rifles were over nerfed thus bringing in the era of the long range shotgun in PvP and ensuring they are now rarely used in any end game content. I have witnessed first hand Bungies heavy hand when it comes to weapon balance - This time I think they may be putting right many of the wrongs from patch 1.1.1 which as I've said is a good thing. The nerfs to Black hammer and ice breaker are not.
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You have more faith in this adjustment than I do. I don't see balance here at all. I simply see an exact replica of what happened 6 months ago. HC will be useless, shotguns less effective, fusions less effective, scouts still noncompetitive in PVP, pulse rifles an almost decent choice and AR will reign supreme - and Suros and Hardlight will wreck everything in sight and in another 6 months, people will bitch they are OP. Balancing is about bringing things in line. For that to happen, you need to have more than one class that is easy and effective. They didn't do that. We can agree that at present, there is only one relevant PVP weapon class. Post adjustment, there will still be only one relevant PVP weapon class.
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I wouldn't go as far to say my points are invalid, as I know what those nerfs did and I've seen gameplay. I would say I defer to you on your experience of the game. Again, it's just the griping and complaining I see about Black Hammer and Ice Breaker and Gjallarhorn etc. that really grind my gears. These changes are happening, you can petition on the forums all you want, but it's not going to do anything. I just want people to get over it.
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I think they will change it. I've never seen this much commotion over a proposed change to the game. I predict a huge loss of the player base if this goes through. The difference now is that many players bought the base game and three expansions on the strength of the bungie brand and the Halo name. With money still in players pockets and players wary of bungie's value proposition after TDB and HOW bungie needs to tread carefully. Many players asked for the damage done to auto rifles in 1.1.1 to be fixed , many players wanted shotgun effectiveness reduced , many , many players are happy that thorns effectiveness is reduced. No one asked for changes to BH , IB or Ghally. Hawkmoon should also be left untouched as the chance of a one hit kill is so slim , in a weapon who's perks are all based on luck that it's almost the main identity of the gun. It's too much at a time when a lot of players are on the verge of stopping playing altogether.
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I feel like those people won't stop playing honestly. It's a bluff to try to make Bungie worry about their fanbase, and I don't think it's going to work. Bungie is going to continue to do what they think is best for the game, and they will still have many supporters and players playing this game. The people who think a few changes to overpowered weapons are going to ruin the game are shallow and can go back to playing Call of Duty.
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Edited by SoIidus Snake: 7/23/2015 2:54:26 PMOnly time will tell , But something is very different this time. People have deleted characters and weapons on Youtube , many clans have disbanded - of course some are just bluffing but just looking at My friends list and the amount of people not playing Destiny any more tells me that the mood of the player base has changed. Halo 5 is just around the corner for XB1 players too , and it looks good - and You can bet your bottom dollar 345 studios will be watching the mistakes Bungie are making now and taking notes for the future. Bungie ( And more specifically the weapon balance man John W ) have proven time and time again that what they think is best for the game is often wrong and the direction they think it should be taken is often misaligned. Bungie assumes the player base is made up of 15 year old kids and they'll do as they are told , however the age of the average gamer worldwide now is 36 years old - These guys are the ones paying Deej's and Johns wages and these guys can think for themselves and if the goalposts of a product are constantly moving - fatigue will swiftly set in.
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I do agree with that. I just want to see this game succeed because it is my favorite game and the community is by far my favorite game community I've been a part of. I'm not saying Bungie is perfect because they are far from that, but I think they will get their act together with the Taken King.