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Destiny

Discuss all things Destiny.
Edited by Miro_1325: 7/23/2015 1:10:25 AM
326

How do YOU judge players?

This is just a little change up of the forums due to the whole weapon tuning thing. Now I don't mean for this to break out into arguments ok guys I'm just generally curious as to how the rest of the destiny community judges other players without ever meeting or playing with them. Me personally I look at grimoire score, only because it shows how dedicated someone is to completely maxing out the game. But like I said no arguments, hey you might even learn something and improve your character so it impresses other people without even playing with them. Edit 1: my bad for not explaining myself about the grimoire. I won't disallow anyone into my raid team, Poe team etc if their grimoire score is low however I will change my playstyle to be more serious. For example if a level 34 is in my raid team and they have 1000 grimoire score then I will change my playstyle to be more serious and more descriptive in my actions due to the fact they have not done said raid before. My bad for not explain that sorry. Edit 2: I'm so glad with the outcome of this post. Almost no arguments and people talking nice to each other and giving their constructive feedback based on their "judgment system" it's been lovely reading all of your replies and even engaging in conversations with some of you. Nice to see we still have a lovely polite community of guardians after the whole ordeal lately, this will be my last edit for this post guys but I hope to see you all in the battlefield some day guardians :) happy killing

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  • Edited by MistaCloudStrife: 7/22/2015 2:30:33 PM
    I judge people by 3 things. Gear, grimoire and playstyle/know how. Gear and grimoire can give you a very rough estimate of how a player will be. If they have over 2500 grimoire and full raid gear for either raid, I can assume they'll be competent. If they have more than one chase gear, say, FB, a high impact sniper and gjally, I can assume they've grinded their fair share of Destiny. And then there's playstyle and know how. I mostly base this on how heavy or light the load is for me in killing enemies. If they head towards where the enemies are going to spawn and aim, I know they are knowledgeable enough to handle their own. If we get to a certain section of the game and ask "So how do you guys wanna do this part?", that's even better. This suggests they've done this particular section different ways which makes them more versitile. Overall, "know how" is the most important thing I look for, if that wasn't already obvious. When a player looks lost or needs to be told what to do, that's a flag that needs to be addressed. I then step up and tell them what to do. If they can listen and learn, then I don't mind, but if they can't manage to do simple tasks, there's nothing I can do for them and I usually leave. If I have nothing better to do, I don't mind sticking around, but if I want a quick run, I don't see myself working on something for hours when I know it can be done in minutes with the right team. There's always the exception though. If I'm playing with people who are fun to work with and they need help and have underwhelming weapons, I might just stick around and have fun with them. Being the guy that is the only one left at a low life Templar when everyone dies and picking up the relic and one manning the last few shots, or getting constant double revives during the nightfall and feeling like a bad ass can be fun WITH THE RIGHT PEOPLE. With the wrong people, it can be quite the opposite.

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