JavaScript is required to use Bungie.net

#feedback

7/21/2015 4:41:56 AM
40
14
AWOL

A re-read of "Weapon Tuning 2.0" - Retroactive Nerfs to ALL Year One Weapons

Does anyone else find the following paragraph extremely disturbing (especially the last sentence)? [quote][b]Stat Perk Tuning Pass[/b] The initial set of stat perks that have been on weapons since launch (Send It, Hammer Forged, Field Scout, Perfect Balance, etc.) all granted a pretty huge increase to their targeted stat. Not only did they spike their stat, but they never asked the player to make a meaningful trade-off for it on the weapon. [b][i][u]We have gone back to all of these stat perks and reduced the amount that they buff your weapon stat, and this change was made retroactively against all year one weapon talent grids[/u][/i][/b] (empahsis my own). [/quote] I didn't catch this somewhat hidden piece of vital information the first time I read through the aforementioned update, but now that I realize what this means, I am even more disappointed and frustrated with what is to come. Thoughts? Concerns? I'd like to hear what the Community has to say about the above. Did you realize the gravity of this paragraph when you read through this particular update? Thanks in advance for all comments. Cheers. #Feedback #Weapons #SaveGjallarhorn

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • I think people are missing what Bungie is intending to do. I think they have realized that their previous formula was wrong, which is not much of a surprise. I could be wrong however. Me personally want to feel like I am getting stronger as I play. Bungie has failed to do this thus far because of the formulas and methods they have been using. Realistically, in my opinion at least, weapons, amour, and abilities all should get stronger as you progress through the game. But they failed in this department because of the base stats of gear, especially Legendary and Exotic gear as well as the upgrade methods. We aren't even a year into this 10 year Destiny plan and have not yet reached level 50...But look at our Guardians. We can and have been easily able to max out 2/3 of our stats such as Intellect and Discipline while still having about 50 pts in the other stat which would be Strength in this situation. Not to mention some of the amour pieces have incredibly powerful perks. There also isn't a skill tree for our abilities. What I mean by this is that you don't upgrade your class abilities any further. There should be upgrades to Vortex Grenades, Nova Bombs, etc. This would be huge for Destiny to incorporate a skill leveling system like this as it would make guardians more unique and have certain play styles. This is also including factors such as the Amour, Agility, and Regen stats that could also use some adjusting. Now lastly and most importantly are the weapons. Like I said earlier we aren't even a year in yet into this 10 year plan and our weapons seem like they should only be available later on in this game life. Weapons like GHorn, Ice Breaker, Thunderlord, etc are way overpowered at this point. Their base stats along with their perks are way too strong at this point. How are we suppose to progress weapon wise when we already have the best weapons the game could possibly ever offer. Right now I can't envision a Rocket better than GHorn or a Sniper better than Ice Breaker. This also goes along with the Raid and other Legendary weapons. Bungie has made them so powerful that older players no longer have a need to use future weapons. Bungie should have honestly planned this a lot better. All in all Bungie I think may possibly be starting to realize this. It should honestly be like this. Vanilla<TDB<HoW<TTK. As of now Vanilla weapons have been the best perk wise and stat wise imo.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    3 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon