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#feedback

7/21/2015 4:41:56 AM
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AWOL

A re-read of "Weapon Tuning 2.0" - Retroactive Nerfs to ALL Year One Weapons

Does anyone else find the following paragraph extremely disturbing (especially the last sentence)? [quote][b]Stat Perk Tuning Pass[/b] The initial set of stat perks that have been on weapons since launch (Send It, Hammer Forged, Field Scout, Perfect Balance, etc.) all granted a pretty huge increase to their targeted stat. Not only did they spike their stat, but they never asked the player to make a meaningful trade-off for it on the weapon. [b][i][u]We have gone back to all of these stat perks and reduced the amount that they buff your weapon stat, and this change was made retroactively against all year one weapon talent grids[/u][/i][/b] (empahsis my own). [/quote] I didn't catch this somewhat hidden piece of vital information the first time I read through the aforementioned update, but now that I realize what this means, I am even more disappointed and frustrated with what is to come. Thoughts? Concerns? I'd like to hear what the Community has to say about the above. Did you realize the gravity of this paragraph when you read through this particular update? Thanks in advance for all comments. Cheers. #Feedback #Weapons #SaveGjallarhorn

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  • What incentive will there be to run the Vault of Glass, Crota's End, Trials of Osiris, or Prison of Elders in year two - or do any exotic weapon bounties? After learning about the totality of the coming downgrades, what incentive is there to run them right now? Till now, we've been grinding hard mode raids and PoE to get or help others get the guns and armor. Silly rabbit.... what were we thinking? I still have my cool Recon helmet for my Halo 3 Spartan I still have the bad-ass Sgt. Johnson for my ODST Firefight character. My Halo Reach Spartan still has his blue flame head, and he's still grinding on the last progress bar to Inheritor. I am so glad no one tried to make them worth less in year two.

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