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7/21/2015 12:48:22 AM
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I seldom play PVP, but I have noticed the blink users, particularly those with shotguns. Now I don't use it much, seeing I can get more distance/control with the glides (not a hunter user). I do not see a major need for a huge rework though. What I have seen that may be looked into include, but are not limited to: > spinning view mid Blink. Allows the user to be facing the target even if they are vaulted over. > when mixed with lag, it almost guaranteed a kill. > sometimes no air is gained before initiating Blink. This allows the user to "quick dash" across the floor. > the double Blink. Nuff said. I think the most Blink needs is possibly a cool down between [i]each[/i] Blink jump, not after two. This would knock out the double and a portion of the other issues. Also, the direction facing is the forced direction you land with. No more of this panning the camera mid Blink. Other than that, I can't see much they should do to it. But, knowing how much Bungie loves their orange and yellow guns, it's gonna be bad whatever they do...
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