I think I read it all and nobody mentioned that every other type of jump allows players to reload
When blinking , if you were in the middle of a reload it cancels the reload
So for everyone that doesn't blink.. and doesn't know how frustrating it is to not be able to reload while needing to blink to safety - let me confirm - I would always rather have more bullets in my gun when my feet touch down or sooner if possible .
So while blinkers are harder to hit - they also have to become significantly less mobile to reload thus making them easy targets - ( is why I assume they have invisibility )
- just saying
Also blink is hard to figure out at first - I worked hard to figure out what each stick angle and time lapse between button pressed would yield for my end location - something that would cause me to feel like my efforts at learning this difficult jump were a waste of Time would be the removal of it -
I believe that the game was great and is great and will continue to be great - however - I do wish all developers to not be bullied by the cry babies of the community -
I want destiny to be diverse and difficult to master - I want it to be a genuine thought process - and above all I do not want this game to become a game for everybody -
If everyone is a master then no one is
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.