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And hand cannons deserve that range?
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Some push it. But its not the archetype. Its usually due to send it. And yes. The declared/desired optimal range for hand cannons far exceeds autos.
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Realistically a "hand cannon" is supposed to be better for close range.. But all you know is Destiny I guess.
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Oh were we talking real life? Cuz if there's no space magic / video game logic, I'll use a freakin 10/22 for all I care.
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Why do you have to include magic when talking about the basics of a gun..
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Guns that parallel their real live archetype are for games that parallel real life.
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Well, there's guns that make ammo. Guns that poison with bullets. Guns that return missed rounds to the clip. Guns that get stronger every time you kill someone. Guns that give you health for killing people. Guns that get stronger for simply getting closer to empty. There's no reason to talk about them separately.
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You're either slow or you didn't read my comment. I said the BASICS of guns.
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I simply elected to ignore it. There's no reason to look at an individual portion of the weapon without regard to the overall end product. The proper way to fix auto rifle range is to rename the entire class to "close quarter machine guns"