Nerfing a weapon because a lot of people don't have it is the most idiotic concept I've ever heard out of a gaming company. Most games like this have those white whale guns that everyone strives to get. Why not come up with actual fight mechanics for once so you're not able to just burn the boss down?
English
-
the mechanics in vault of glass are pretty good but now with the lvl advantages its just easy, templar still the hardest put of atheon and crota
-
They did nerf gally for how They put ads around the boss so the wolf pack rounds hit them instead The introduced primary weapon modifier which nerfs heavies by 25% so they already did
-
That was supposed to be the whole point. But it seems like they come up with a mechanic and then never make it air tight. Since [i]The Dark Below[/i] mechanics just seem either half-assed or a hassle. None of which is fun.
-
So we suffer because they have awful devs and designers?