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7/19/2015 1:50:09 AM
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My thoughts on blink regard the fact that anything in the crucible should be counterable, and therefore the user can be held accountable for their own death (within reason.) I feel this falls in line with Thorn killing in 10th's of a second, TLW ADS glitches, and stacked Hawkmoon rounds. If you come around a corner just in time for someone to reappear from a blink and shotgun-labotomize you, there's no counter for that. If you'd arrived earlier maybe, but at that moment there was not a thing you could do. Or you post up at C on exodus and someone blink-shotguns their up the vertical passageways and you're left as a confused pile of gore that another player's now knee-deep in. As a hunter, whom can cloak almost at will, blink is a huge tactical advantage when one of the most common pieces of advice is "pay attention to your radar." However, I haven't the slightest idea how to change it without altering the fundamental reason people take it in the first place. Maybe have a particle effect at the "exit point" of the blink, that's the closest I can come up with that doesn't give a distinct advantage to the opposition. I don't want to see the classes change. But I would like them to be altered a bit. Personally I feel this issue is with classes not being diverse enough, and the possibilities of the separate classes not being fully realized. One of my favorite conversations about Destiny was what I and others thought the third subclasses might be. I'm pretty disappointed they didn't take an opportunity to actually cement some class based mechanics, or squad based even. No real life fireteam would do anything without planning and strategy, I feel like there's a whole realm of possibility that's not being tapped in this game. But that's offtopic and entirely more immersive than "should blink be removed?" And the short answer is no. Blink should be adapted to. But it should also be more [u]adaptable[/u]
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