I won't ever agree on that. Nerfing is a nasty business. As the player we should ask for more, not less. We paid for the game.
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How are insta kill hand cannons "more"? Or, if they were made viable with hand cannons, insta kill autos? Balance is the best. Ever play black Ops, 2? That game was balanced. No matter what gun you used, you weren't at a serious disadvantage. Coincidentally, that is thought to be one of the best cods.
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And being one of the best CoDs is like being the fastest retard. They may have won the race, but they're still retarded. There aren't any instant kill hand cannons in this game. The biggest issue with hand cannons is range. I don't particularly want to play a Call of Duty clone. If I did, I'd play Call of Duty.
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First of all, the last word can kill in under 0.2 seconds. The average human reaction time is 0.25 seconds. Might as well be instant. Secondly, if the buffed weapons rather than nerfing them, this game would become another call of duty clone. Power creep would set in as weapons are continually buffed, and eventually the TTK would be the same as that of COD. That is why nerfing is almost always the better option if weapons are OP.
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I'd like to see a source for that Last Word claim. And that merely reinforces that the range should be shortened, not the damage reduced. Then stay out of range, and no problem
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DattoDoesDestiny made a video about the state of crucible. That's my source. I also heard it mentioned in the planet destiny podcast, the most recent one. As for range, the maps cater too well for close range for simply a range nerf to do. The stability nerf as well as ads accuracy reduction will help fix it as well.
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Sounds like they need to give us back our big maps then, instead of nerfing damage. And if you could link me to the specific proof on the Last Word's time-to-kill, that would be groovy. If you're going to make a claim, you ought to cite it.
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BAM. I'm pretty sure I'm right. If I'm not, I apologise, it's been a while since I saw it.
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Edited by QuackFever: 7/18/2015 10:28:56 PMHe gave a .367 second time-to-kill on that. Assuming that he was killed by a single attacker, there are still at least two shots that hit him. Just because you can't react to a quick kill from the side or behind doesn't mean it's unbalanced. A shotgun kills even quicker from the side or behind with a single shot. Sure, a range nerf won't guarantee you'll win every encounter with the Last Word, but that shouldn't be the point of a balance. Before Bungie starts nerfing shit, they need to let us play on our large maps.
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Okay, that leaves 0.17 seconds to do something considering the 0.25 reaction time. In that time you could, what, "turn and look upon thy death"? It should only kill that quickly at fusion rifle range, max. But luckily, they've fixed the ads bug so that'll help. As well as the range nerfs and stability nerfs, it'll be a snipers best friend. As it should be. Beast at close range and not much else.
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Edited by QuackFever: 7/18/2015 10:39:51 PMI think range is where it really needs to change so that it can properly fill the sidearm role for a sniper. And give us back our big maps in regular play. And a shotgun in range still kills quicker.
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Shotguns are getting the axe as well, hopefully it will be enough. I can't wait for this update tbh, the meta will change completely. I love it.
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They'll still kill faster in-range, so PvP players will get back to whining soon enough. The shotgun nerf is also unnecessary [i]and[/i] disproportionately effects PvE. I liked using my shotgun on bosses/at ranges that wouldn't be a death sentence with Lightswitch. Too many PvPers whined (again), and my shotguns become useless (again)
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Useless? Nah. My playstyle with shotguns in PvE is give the enemy a prostate exam with my boomstick before pulling the trigger. It'll definitely hurt me against, say, Aksor, but my favorite shotguns don't even have range extending perks, so I should be fine. As for PvP, if they don't one shot up close there is an issue. It's when they two shot from mid range, that's a serious issue.
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Lightswitch+Nerfed Shotgun Range is a terrible combination. On higher-level fights, One shotgun blast will not down a Major, so it basically makes shotguns useless in those encounters. And guns like Matador 64 have super-slow fire rates, so the only thing that saves them in PvE is their range. I guess I want to know what mid-range is to you? Because mid-range to me is roughly across the center open platform in Twilight Gap (With the shipping containers on one side, the room with the elevators on the left, and the wall to the other side). No shotgun, even now, is two-shotting at that distance. Close range is like that room just off that center platform that goes to either A or C (in Control).