While a valid point, current player demographics and points of interaction (how we casually play destiny) may not facilitate the majority of players to adopt that mentality. Hence the outcry.
I agree with the complexity and challenge you want to keep. But under the umbrella, there are not match tutorials and game modes that help players understand anti-blink tactics. Or in-game guilds that can coordinate and teach players varying strategies.
Players need structured environments to improve, just like any job, sport, or endeavor.
Without those: you cater to the less developed audiences to be fair.
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