While a valid point, current player demographics and points of interaction (how we casually play destiny) may not facilitate the majority of players to adopt that mentality. Hence the outcry.
I agree with the complexity and challenge you want to keep. But under the umbrella, there are not match tutorials and game modes that help players understand anti-blink tactics. Or in-game guilds that can coordinate and teach players varying strategies.
Players need structured environments to improve, just like any job, sport, or endeavor.
Without those: you cater to the less developed audiences to be fair.
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So basically we need private Crucible lobbies? Signed!
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Edited by FlavoryEntree64: 7/18/2015 9:15:09 PMMaybe. I played a lot of Dust 514 (EvE FPS). And while it had issues of its own, there were plenty of attempts to organize the player base from players with leadership. Many players became renown for teachers of game mechanics and ran tutorial guilds. A community can provide so much more stability to in-game challenges. So really, my point is about fostering an in-game community. Not between handfuls of players, but thousands. They will organize themselves. So many example games to look at.