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7/18/2015 8:49:10 PM
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Good post. But you've posted a good point to the problem: close-quarters maps. I haven't played Destiny for a couple months, but I remember that blink could be frustrating to play against because it has great mobility in close to mid range gameplay, but it was manageable. As a Titan, it takes time to travel from point A to point B. Blink is instant. Both jumps are predictable based on previous movements. So this is where class attributes begin to really take shape. Titan should be able to sustain more damage to compensate for the lack of that mobility. Is this the case? Do attributes really effect gameplay to balance things out depending on different play styles? I don't know. I haven't ran any tests for this. But this is what I would check out. Cuz personally, I think Blink is perfectly fine in it's animation and distance traveled.
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  • Out of curiosity Sols, what is your take on attributes? I personally think that Bungie is playing it too safe but I'm also more fond of the traditional rpg mechanic where you can specialize your character into specific roles such as tanks, mages, support, etc. I know they try to make the abilities fit this scenario but they really don't. The only 2 major role defining abilities are Titan's Bubble and Warlock's self-revive. Other than that, everyone has some form of overlapping classes--including with grenades. And stats are incredibly minor, such as armor really only saves you from 1 or 2 rifle shots at most. Would you prefer an even slower Titan for even more effect on armor? Or a more agile Hunter with maybe great ADS agility but is much more susceptible to damage?

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