Another spot-on post about an all-too-common issue. It seems we run into it at every turn. Round a corner and BAM! Guardian Down. Jump into an encounter and BAM! Guardian Down. You all know what I'm talking about: [b]Nerfs[/b]. Too many times this community has had a vocal minority whining and complaining about certain aspects of the game, be they Blink, or Thorn, or The Last Word, or Shotguns, or Final Round Snipers, or Blade Dancers, or Fist of Havoc, or[list continues...].
The game has an interesting ability to integrate PvE and PvP. You've correctly pointed out that this integration [i]will cause over-powered weapons and abilities to exist (and thrive) in PvP[/i]. This can be frustrating, of course, and may sometimes require a bit of a balance. However, it was pointed out (possibly by you) that in other games, this is often accomplished by [b]balancing [i]up[/i][/b], not nerfing the shit out of things. If Blink is truly overpowered, then introduce a method to counter it, don't blunt it to make it easier to counter.
It should be noted that 2/3rds of the classes in this game can Blink, which makes me feel like most of those bitching about Blink are either A) Titans, or B) Die-hard Voidwalkers or Gunslingers who refuse to explore their whole class. And no, this isn't to say "Git Gud Scrub", it's to say that it's not particularly unbalanced if anyone can do it. Sure, my Titan can't do it, but my Fist of Havoc wrecks buttholes and my Ward of Dawn blinds my opponents while my shotgun eats their face.
All that said, I don't have much trouble with Blink. I'm not a particularly good PvP player, but I find myself dying more to being outmaneuvered, over-confident, or some combination of the two than I ever do to a Blink-Shotgun. For what it's worth, at least. I don't think a nerf to [b]anything[/b] is the proper path to take. I share your desire to see Blink remain the same, Lost. I hope Jon understands that much of community shares this opinion.
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