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Edited by QuackFever: 7/18/2015 8:41:47 PM
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Another spot-on post about an all-too-common issue. It seems we run into it at every turn. Round a corner and BAM! Guardian Down. Jump into an encounter and BAM! Guardian Down. You all know what I'm talking about: [b]Nerfs[/b]. Too many times this community has had a vocal minority whining and complaining about certain aspects of the game, be they Blink, or Thorn, or The Last Word, or Shotguns, or Final Round Snipers, or Blade Dancers, or Fist of Havoc, or[list continues...]. The game has an interesting ability to integrate PvE and PvP. You've correctly pointed out that this integration [i]will cause over-powered weapons and abilities to exist (and thrive) in PvP[/i]. This can be frustrating, of course, and may sometimes require a bit of a balance. However, it was pointed out (possibly by you) that in other games, this is often accomplished by [b]balancing [i]up[/i][/b], not nerfing the shit out of things. If Blink is truly overpowered, then introduce a method to counter it, don't blunt it to make it easier to counter. It should be noted that 2/3rds of the classes in this game can Blink, which makes me feel like most of those bitching about Blink are either A) Titans, or B) Die-hard Voidwalkers or Gunslingers who refuse to explore their whole class. And no, this isn't to say "Git Gud Scrub", it's to say that it's not particularly unbalanced if anyone can do it. Sure, my Titan can't do it, but my Fist of Havoc wrecks buttholes and my Ward of Dawn blinds my opponents while my shotgun eats their face. All that said, I don't have much trouble with Blink. I'm not a particularly good PvP player, but I find myself dying more to being outmaneuvered, over-confident, or some combination of the two than I ever do to a Blink-Shotgun. For what it's worth, at least. I don't think a nerf to [b]anything[/b] is the proper path to take. I share your desire to see Blink remain the same, Lost. I hope Jon understands that much of community shares this opinion.
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  • You cannot claim that final round was balanced. Everything else, there are arguments for but you cannot make an argument for final round being balanced.

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  • Edited by QuackFever: 7/18/2015 8:55:24 PM
    And now it's 100% pointless in PvP. I admitted in my post that there will be things that are over-powered. That's what happens with a game like this, with the PvE and PvP integration. I posit that the special ammunition limitations made it...undesirable to waste your entire magazine (minus one, of course) just so you could nail one person with that bonus damage. The trade off there is that you get what, two kills out of each special ammo load? and if they're using the rest of the ammo to score headshots, then I don't think it's the Final Round that y'all need to worry about, it's the dead-eye holding the rifle. Final Round may have been a bitch in PvP, but it was a boon in PvE, and once again PvE loses out due to PvP balancing. Thankfully, it's not as terrible as it could be, given that you can still Final Round: Precision Edition on bosses.

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  • Edited by HIGH0NEPIC: 7/18/2015 9:00:31 PM
    People who aren't great snipers, I'm not the best myself, miss shots when sniping. Miss two, you can get an easy kill. It's just silly. I get where you're coming from, but it should not be in the game. Full stop. Edit: By not in the game I meant one shot bodyshots, not final round. Just to clarify.

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  • I can take it or leave it for PvP. I don't tend to spend too much time in a place where a sniper can get a clear shot on me. I've been headshotted too many times in Halo, and killed too much in CoD's hardcore mode. Cover is your friend. My issue is just that PvE again suffers from a solely-PvP issue.

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  • It barely suffers though. You should ALWAYS be going for crits in PvE on strong enemies that require a sniper to kill the bonus damage from FR on a bodyshot is a tiny amount really, about the same as half a handcannon shot. It's really not that much of a difference.

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  • I don't deny that you should go for crits, but sometimes a crit just ain't happenin' man. Then any bonus damage could be nice. At least the Final Round nerf is better than Shank Burn though.

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  • Yeah, shank burn isn't the best. I personally think the nerf is good, but sure opinions do differ.

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  • I don't like any nerfs. Don't break our toys, give us new toys.

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  • I think nerfs are good. In PvP at least. The TTK should be slower. Remember how fun the first few weeks of crucible were? That's the TTK we should have. It's much funner when there's more skill and more time to react involved. As for PvE, the ghorn was completely OP, trivializing nearly all encounters. I do think the icebreaker and black hammer nerfs were uncalled for though.

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  • I won't ever agree on that. Nerfing is a nasty business. As the player we should ask for more, not less. We paid for the game.

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  • How are insta kill hand cannons "more"? Or, if they were made viable with hand cannons, insta kill autos? Balance is the best. Ever play black Ops, 2? That game was balanced. No matter what gun you used, you weren't at a serious disadvantage. Coincidentally, that is thought to be one of the best cods.

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  • And being one of the best CoDs is like being the fastest retard. They may have won the race, but they're still retarded. There aren't any instant kill hand cannons in this game. The biggest issue with hand cannons is range. I don't particularly want to play a Call of Duty clone. If I did, I'd play Call of Duty.

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  • First of all, the last word can kill in under 0.2 seconds. The average human reaction time is 0.25 seconds. Might as well be instant. Secondly, if the buffed weapons rather than nerfing them, this game would become another call of duty clone. Power creep would set in as weapons are continually buffed, and eventually the TTK would be the same as that of COD. That is why nerfing is almost always the better option if weapons are OP.

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  • I'd like to see a source for that Last Word claim. And that merely reinforces that the range should be shortened, not the damage reduced. Then stay out of range, and no problem

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  • DattoDoesDestiny made a video about the state of crucible. That's my source. I also heard it mentioned in the planet destiny podcast, the most recent one. As for range, the maps cater too well for close range for simply a range nerf to do. The stability nerf as well as ads accuracy reduction will help fix it as well.

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  • Sounds like they need to give us back our big maps then, instead of nerfing damage. And if you could link me to the specific proof on the Last Word's time-to-kill, that would be groovy. If you're going to make a claim, you ought to cite it.

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  • BAM. I'm pretty sure I'm right. If I'm not, I apologise, it's been a while since I saw it.

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  • Edited by QuackFever: 7/18/2015 10:28:56 PM
    He gave a .367 second time-to-kill on that. Assuming that he was killed by a single attacker, there are still at least two shots that hit him. Just because you can't react to a quick kill from the side or behind doesn't mean it's unbalanced. A shotgun kills even quicker from the side or behind with a single shot. Sure, a range nerf won't guarantee you'll win every encounter with the Last Word, but that shouldn't be the point of a balance. Before Bungie starts nerfing shit, they need to let us play on our large maps.

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  • Okay, that leaves 0.17 seconds to do something considering the 0.25 reaction time. In that time you could, what, "turn and look upon thy death"? It should only kill that quickly at fusion rifle range, max. But luckily, they've fixed the ads bug so that'll help. As well as the range nerfs and stability nerfs, it'll be a snipers best friend. As it should be. Beast at close range and not much else.

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  • Edited by QuackFever: 7/18/2015 10:39:51 PM
    I think range is where it really needs to change so that it can properly fill the sidearm role for a sniper. And give us back our big maps in regular play. And a shotgun in range still kills quicker.

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  • Shotguns are getting the axe as well, hopefully it will be enough. I can't wait for this update tbh, the meta will change completely. I love it.

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  • They'll still kill faster in-range, so PvP players will get back to whining soon enough. The shotgun nerf is also unnecessary [i]and[/i] disproportionately effects PvE. I liked using my shotgun on bosses/at ranges that wouldn't be a death sentence with Lightswitch. Too many PvPers whined (again), and my shotguns become useless (again)

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  • Useless? Nah. My playstyle with shotguns in PvE is give the enemy a prostate exam with my boomstick before pulling the trigger. It'll definitely hurt me against, say, Aksor, but my favorite shotguns don't even have range extending perks, so I should be fine. As for PvP, if they don't one shot up close there is an issue. It's when they two shot from mid range, that's a serious issue.

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  • Lightswitch+Nerfed Shotgun Range is a terrible combination. On higher-level fights, One shotgun blast will not down a Major, so it basically makes shotguns useless in those encounters. And guns like Matador 64 have super-slow fire rates, so the only thing that saves them in PvE is their range. I guess I want to know what mid-range is to you? Because mid-range to me is roughly across the center open platform in Twilight Gap (With the shipping containers on one side, the room with the elevators on the left, and the wall to the other side). No shotgun, even now, is two-shotting at that distance. Close range is like that room just off that center platform that goes to either A or C (in Control).

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