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7/18/2015 8:32:42 AM
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why? i mean, i'm using it myself and i consider myself a decent sniper (actually use a bunch of different ones) so i do understand the impact of the nerf. but i don't get why everyone is so upset about it. white nail has always been kinda crap, never worked for a long time and even aftef it got fixed it remained very situational. how many bullets does it save in a real world (lol, sry no better term) scenario? usually, even if you land the 3 hits quick enough it still reloads for some reason. this is such a minor issue in my opinion. the perk (or gun) should be redesigned. it's a solid choice for a solar sniper if you don't have efrideet's spear with decent perks. but white nail isn't gonna make or break black hammer. as to why it's getting nerfed, i suspect for the same reason ice breaker gets nerfed. to disallow disproportionate dmg output on certain bosses. a decent sniper can unleash insane amounts of dmg on bosses with a designated crit spot. limiting that somewhat seems like an obvious thing to me. i mean, with a high impact sniper you can crit atheon for 23k. do the math, if the relic holder is good you can get off like 10 shots or more, depending on your reload speed. ice breaker limits it to like 8 shots due to the regen. black hammer? tons of hits due to the fire rate and no reload. you can still empty an entire mag into a boss and usually there are enough ammo pickups around to keep you going. so why is this such a big issue?
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  • I think it's because Bungie keeps adding so many bullet sponge bosses with no variety, so we keep camping and exploiting these bosses because they are practically the same. Lately however, i've noticed that they've tried to add more strategy invoking abilities to the bosses, so we find a way around them. We aren't computers, we have thoughts, and most of the time those thoughts are telling us to kill the boss as fast as possible.

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