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#feedback

Edited by Goosa: 7/18/2015 4:43:48 AM
9

Exotics Class drop Nerf-Fest 2.0

Keep Exotics Godly! Exotic weapon class!

170

Exotics are just cool legendaries!

37

Checking poll results

54

OP Exotics aren't bad. They are elite killing machines. Nerfing exotics makes them legendary which doesn't make them bad, but does it warrant being able to only equip one if they are mediocre? If Exotics are also in the same balancing tables (and not considered in a league of their own) what is an exotic really? What I'm saying is keep exotics Exotics. Their perks/damage/character exist to make them OP weapons justifying not being able to equip multiple Exotics. If they do not have those OP perks they lose their status as an Exotic, they've been demoted to a yellow legendary and in some cases yellow rares (and in a few cases yellow commons). If those perks OP players in PVP the balance here is to have something that can effectively be used against that weapon (another Exotic). Nerfing the exotics to seek balance in essence unbalances your weapon categories. Ultimately PVE suffers. [u][b][i]IF YOU MUST[/i][/b][/u] nerf Exotics my feedback would be the following: Remove the one exotic weapon/gear limitation. If Exotics are no longer OP and are akin to legendaries (there are a lot of legendaries that compare or exceed viability in-game) then "Exotic" should be defined as a cosmetic weapon that looks cool and really only gives a slight advantage in-game. If Exotics are to retain their glory I would suggest that Exotics are treated as a separate weapon class and balanced individually as described in the Balance Update 2.0 and immune from generic balancing to Legendary, Rare, and Common weapon classes. Sound off everyone, does this make sense?

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  • Exotics are a thing in the past due to all the nerfs that has been happening. I don't think Bungie even knows the idea behind the word exotic weapons even though they created themselves. They are slowly just dropping to a class of legendary weapons, but just a little bit better that's all. What's the point of even grinding for exotics anymore when you know they're going to get nerf as soon as you get it to drop.

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  • Exotics used to be great but they are just cool legendaries now with a special perk. Exotics used to be more powerful than legendaries but now they are all 365.

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    • Exotics shouldn't be OP, they should be game changing. Same stats as their legendary archetypes, but perks that you can't find on legendaries, or perks that are synergistic, but mutually exclusive on other weapons. Or perks that are modified, or perks that modify. Like saint-14s blinding, or hard lights over penetration and skip rounds.

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    • Bump

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    • They could do something like "You have six exotic points (3 armor, 3 weapon). Every exotic is worth a certain amount of points, and you can either match your point total of go under it." So like hard light would be 1 point, so you have 2 weapon points left. For armor, you have the arms of ahamkara, which would be 2 points, or something like this system. Thoughts?

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      • If they did this the game atmosphere would improve. The exotics have suffered numerous attacks from rampant class nerfs, and classes have received their own nerfs, based on a specific weapons performance. This ruins the entire game atmosphere, as seen with the auto rifle nerf that resulted from people complaining about one gun, the Suros. Since they are supposed to be singularly unique, they should be balanced separately from their weapon class.

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        • Bump

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        • Bummmmmmp!

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