Signed, but I'd like to make a note.
Some people have been bringing up the point that it melts strike bosses, as its infinite ammo as long as you hit precisions. Another forum goer, I don't know who, mentioned that it isn't really due to the BH being OP, but rather that the bosses have no unique mechanics. They all just stand still, allowing you to unload into them with ease. BH was our response to boring strikes. We fire into Phogoth, an ogre who, [i]eye[/i]ronically also continuously fires. Valus, who stands still firing a mini gun,(pausing for a rocket spam) until he feels like casually walking to the other end. What I'm getting at is instead of nerfing BH they should change the way their bosses work. The fault isn't players "exploiting" a guns perk that works [i]the way it's supposed to[/i], the fault is having predictable and stationary enemies.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.