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7/18/2015 12:18:02 AM
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I still cant figure out the [i]balance[/i] between the last update and this one to come. Bungie took the time to figure out why strikes were taking so long to complete and changed them to fall into a more appropriate time frame and difficulty. Now they turn around here and nerf everything to high-hell to make PvE harder (and in the case of the Ice Breaker, litterally ADD time back into time lengths). As for Gally, we're going to see even [i]more[/i] discrimination in LFG, seeing as it'll take more people with Gallys to match the damage output from prepatch. All this, interestingly, caused by PvP complaints. These are common sense problems that have common sense solutions, and yet instead of Bungie thinking things through, the end users continue to get screwed over. I guess this is why TTK costs so much -blam!-ing money. They had to make up the costs from months of lost work playing ping-pong.
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  • Didn't even look at it from this perspective. You're completely right, they strived for making each and every strike completable in a certain timeframe but then they go and do all of this with the ice breaker which literally adds time LOL, wow i don't even know what they're trying to accomplish :/. I wonder how many people are not buying TTK because of how they dealt with this update, they'll do the same thing with the TTK guns that we get used to just nerf them for the next bunch and so forth lol...

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  • Bump

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