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7/18/2015 12:06:47 AM
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Here's the thing I don't get: Why the hell would Bungie released certain archetypes that allow certain perks that are EXTREMELY strong at launch ? So early into Destiny's, "10 year span." Thing likes Fatebringer being the only HC with Firefly, perks that work very well in PVP. (Shotpackage, Final Round, etc) Not to mention VoG has arguably the best PVE based weapons. Aside from Blackhammer and Ghorn. PoE weapons don't have SHIT on VoG weapons. Isn't weapon performance supposed to PROGRESS instead of go backwards ? Ever since HoW, I've only seen it go backwards. The new perks they introduced ? I swear they were only implemented I make ideal rolls when rerolling harder to navigate. The Fallen burns they made on PoE weapons, literally, what the fućk were they actually thinking with Shank and Dreg burns ?! Why not make a Fallen Disruptor just like the Hive Disruptor ?! Seeing some of the perks from TTK gameplay at E3, they look and sound absolutely fućking terrible and extremely situational. So my main question to Bungie is, why release such powerful things at the very beginning and then slowly go backwards ? Did they honestly not play test ANYTHING at launch ? I guess the pre-nerfed Vex should answer my question. I just don't understand this logic of going backwards. I know that if they could some how make perks better than shit like Firefly and Wolfpacks, PVE would be broken as hell. I don't see the weapon progression over the next 10 years going well at this point.
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