So you think bungie could be a little more creative with the difficulty of enemies? Bullet sponging is boring and it shows there limits in creativity. Jghallehorn sped up the process. Now those ridiculous sponge battles will take another extra hour. Jghallehorn was a convenience not a crutch dude.
English
-
.....
-
EXACTLY! !! Ask bungie to create better AI encounters instead of enlarged versions of normal enemies with hilarious bullet sponge elements added lol. Some people dint have 5 hrs to waste shooting a enlarged knight or servitor lol. Seems like a ploy to extend play time. ..... boring.:(
-
But I like the elements they have added like with raids and prison of elders, with Skolas and the servitors that heal him, the mines, being marked etc. Those types of elements keep it interesting and not boring. Requires strategy and teamwork. If that's not fun and interesting I don't know what is. And great thing about it there is more of that type of variety to come Yes with strikes and story they definitely have the bullet sponge feel, but not so with raids and poe
-
Lol you find those elements interesting? There's probably over 100 people in the creative department at bungie al GETTING PAID,and that's all they can come up with? There were games on NES that had more interesting difficulty. Basically two maybe 3 obstacles and bullet sponge with splash damage weapon. That's it. Boring. jghallehorn at least sped the tedious process up and helped less skilled teammates survive.
-
K. Move on then. I find entertainment value in it.
-
Uuhh ok good for you bro lol.
-
-
This response..... sums up Destiny and its community squeaker lol cheers.