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originally posted in: Weapon tuning update
7/17/2015 1:06:05 AM
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Why mess with the black hammer though. Reserve rounds to 18 so we get 21 shots off? Looks like I'm sharding all my spare black hammers. Also they nerfed legendary handcannons again and seemed to have buffed thorn. Of all guns buff the thorn? It said nothing of it's great stability or range stats. Without the dot it's still one of the best low impact handcannons around. Why couldn't they just do this weapon tuning the right way and nerf the broken exotics and fix autos. They even made scouts harder to use
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  • I agree that they should've massively increased BH's reserve ammo. Make it like 27 or even 30 since it will now use reserve ammo. They changed Thorn to a 3 shot kill which is the most they could've done. People would've revolted had they nerfed it into the ground. They are making HC's reward accuracy versus fire rate. Buffing autos wouldn't have made Thorn any less effective. Thorn and TLW would still have the fastest ttk's which means autos still couldn't compete with them.

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  • The thorn will probably still be a 3 shot body shot. Handcannons are supposed to be high risk high reward not this spam shooter than kills too fast. I'm only guessing but it seems this stacking dot will retain it's 3 body shot kill time

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  • Ya the three shot to kill I think will stay the same. It isn't a huge change but at least they did something. With the DoT being adjusted I would've toned back it's RoF. Put it in the same class as the Fatebringer and Red Hand, not with the Up the Ante and TDYD.

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