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Destiny

Discuss all things Destiny.
7/16/2015 9:41:42 AM
14

Idea for a TRADING SYSTEM (hear me out)...

I have an idea for a trading system in destiny which wouldn't wreck the game. Its your average auction house/exchange, where you can buy/sell/trade. There are limits on how expensive or cheaply you can buy/sell an item for. The BIG CATCH....(wait for it)...you can ONLY trade with the people in your clan. And perhaps you may even need to have the RAIDING PARTY trophy to make it a bit harder to trade. You see, before you all jump on the hate-wagon, the reason bungie are hesitant to implement a trading system is because it would completely contradict the RNG system. But if you could only trade with clan mates (and possibly only once you have the trophy RAIDING PARTY) it would be less of a detriment to the RNG aspect of the game. And besides, the market right now seems to be centered on Vanilla (Pre-DLC) Vendor weapons, which will most likely become useless in the next DLC or too, so don't expect to be bombarded with DREAM RAINBOW LOOT ROBOT UNICORN WEAPONS, because the simple fact is, no one is gonna want them if all they're gonna do is sit in your Vault (aside from the minority of super-intense Destiny obsessed collectors out there). Please, give feedback (constructive criticism welcome). That's all Guardians.

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  • Edited by So Rexy: 7/16/2015 11:49:56 AM
    It's not a bad idea but I worry about a few things. Trading within your clan is fine but people will join a clan, make a trade and leave when they are done. Implementing a timer could solve the issue but add frustration if two people are in different clans and want to trade. They will take to the forums and we'll all get a headache! And the Raiding Party Achievement/Trophy directly interferes with my Clan. Exiled Trio. You should see the problem just by the name. Finally, EVERYONE will be selling their weapons/armour at the Maximum cost possible. Maybe a little under to sell it quicker but it will be a mostly fixed price with no deviation. Why sell it for less when you can wait a little longer and get more for it? Personally, I'd like a system like on WoW. (Never played it but my sister has told me the gist of it) At the end of a Raid, Nightfall, Skolas or Lighthouse, the team gets to see what they have won and gets to decide if they don't want it, want it or need it. For example, the Lighthouse, (True story) We got, Solar Summoner (Auto), Solar Scholar (Scout) and Solar Jewel (Hand Cannon). I enjoy using Auto Rifles even if they are bad, and my Buddy wanted my Scholar. So I would 'Need' the Summoner and my friend can 'Need' the Scholar so we both get what we want. There would still be RNG, but it helps stop duplicates and people can get what they want to begin with.

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