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1) When Bungie made Destiny, they STILL HAD their story guy. Joseph Staten is the reason you have Guardians, Ghosts, the Traveler and everything else in the game. But then he bailed on them because of obvious shady bullcrap going down there, and they butchered his masterpiece to give you what you see today.
2) They had a budget of $500 million, while Halo 3 which goes leaps and bounds above Destiny only had a budget from Microsoft of roughly $60 million. No excuse for why Destiny turned out this way, cause they definitely had the funds for everything and so all their staff can live a very nice lifestyle for the next 10 years.
3) The DLCs were put together using recycled content, meaning the resources were on the disc. Day 1 and even during the Beta people were finding ways to get into the areas that were for Dark Below and House of Wolves. But these areas were not populated with enemies. That is because they WERE in the original version as part of the base game. But that all went hand in hand with the original storyline too, and that is what got torn apart in the end. So they couldn't launch the game as it was as a result of that, so instead of just giving us the DLCs for free like they should have, they decided to sell it all to us instead. If they wanted $40 for the TTK (which is not going to be a whole new game, don't get suckered into the hype. That's all Activision knows what to do to sell their nonsense), they shouldn't have tricked us into paying for crap that was already meant to be apart of our previous $60 purchase.
4) Halo: Combat Evolved had more depth and replay value than Destiny did at launch. Truth. Feel free to ask the countless others in this thread, all will agree.
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