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#feedback

7/3/2015 12:16:47 AM
0

Weekly update feedback

[quote]"What’s in the box?”[/quote] I was actually waiting for this answer so I could see whether or not to get TTK. [quote]New narrative driven by cinematic cutscenes starring an engaging cast of characters[/quote] With regard to this, I am curious as to the idea of expanding on cutscene uses. In Halo 4 for example, there was a Spartan Op's cutscene in the introduction where our Spartan was captured, tied up to electric chains, and forced to escape/start the mission in that area without their normal weapons. In another? Enemies appeared in the cutscene and we had to start with enemies staring at us/in predefined areas. I am a little curious if that will be something utilized either with TTK or later on and if so? One suggestion: Please find a way for us to have our favorite weapons at the start. Like the most used sniper rifle or machine gun as the starter for our statistics. I think this would be a cool way for our guardians to start off a mission or fight area. [quote]New Exotic Weapons, Exotic Armor, and Exotic Questlines[/quote] With regard to exotics, the common phrase is: Never dismantle one unless you already have another. My mathematics about it? Maintain three exotics in each character for each weapon slots. What that means is: 9 exotic weapons on my warlock. 9 on my titan. 9 on my hunter with one additional being used depending on the activity I'm involved in. Fill the other 3 slots with legendaries I can utilize and not one from the same classification. That leaves one auto rifle, one hand cannon, one scout rifle, or one pulse rifle as an example in my primary weapons slot for all characters. The point? We have 36 or something like that slots in our vault now. I have reduced total weapon count to somewhere in the 40-45 range I think between all three characters so most weapons are never in the vault. With new exotics coming in? That vault space is going to be used up pretty quickly. The solution to my equation is still the best of the best till I find better. Then the old is replaced the new is substituted in. But what about another solution too? Overloading vault space. You have a total of 100 or XX amounts and you can fill them up with whatever you want. Consumables? Ok. Weapons? Ok. Shaders? Ok. Just some food for thought. [quote]The Dreadnaught, a full new destination, with unique secrets, rituals, and treasures to uncover[/quote] I'm actually very curious where the dead ghosts will be and what secrets are being hidden. [quote]An increased Level Cap, and new ways for your Guardian to grow more powerful[/quote] Regarding this... is this increased level cap going to change how we upgrade our weapons? How we attain light? Any explanations about this would be greatly appreciated. [quote]The most substantial injection of new, unique, and redesigned weapons, armor, and talents to date[/quote] Could you give us one or two of those details? Something to make it more appealing? Like redesigned weapons? Does that mean Shadow Price by stats might be coming back but will feature updated reforge potential? Or maybe we will see a high impact scout rifle with reduced fire rate to compensate and challenge hand cannon users? Let's hear a few details about it if you don't mind. [quote]New cooperative Strikes with unique and dynamic new Boss battles [/quote] Undying Mind nightfall is my hope for the 1st one. I watched videos on that strike and I am really itching at the chance to do that as an Xbox One user... [quote]And, of course, last but not least, our biggest six-player Raid yet[/quote] Just one question about that: How many "segments" will be in it? Like 5 areas we might be fighting, 2 areas where boss encounters will take place (multiple rooms is the idea here like the Shadow Thief strike), and a puzzle. Just generalized descriptions like that would be fun to think about... Looking forward to the other updates...

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