JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by Jcaf8: 9/28/2015 3:26:44 AM
11

"Skill"

This is a word thrown around a lot that shouldn't have meaning any way other than the ability to survive and kill in different ways. Use things to your advantage, don't say I'm not going to since it "doesn't take skill" Now while some people say things are overpowered, which I can understand, doesn't mean people suck for using it. They want an easy way to kill, so what if that Hunter used a thorn? Either way they outplayed you. Now I think it deserves a very slight Nerf in either range and magazine, or DoT and magazine. Moving on to the "skilled" classes STFU about those. None take more skill than the other. Strikers gain the advantage of getting the easy kill but can't move around with it, while bladedancers and gunslingers have a chance to be killed but can move around and have more advantages like using it before you face your target, Everyone takes no skill, the player either has it or doesn't have it. Sunsingers get the most support in their arsenal, while having balance but slow speed. Bladedancers die immediately even with spec armor when I use them, and gunslingers get the best super and a great grenade and awesome perks. Titans get the lightning grenade, a quick super that is guaranteeing the kill, and defenders get force barrier where you can survive a lot, and different specs for their bubble great for different situations. Also, Voidwalkers get two great grenades and ways to get either energy drain or nova bomb really quick along with good right row perks. I main none, I prefer my titan because I love the lift but love using radiance or popping Golden Gun. The reason I wrote is because everyone thinks that if something like fireborn takes no skill, and that the person using it should be condemned, while you're probably only mad because they outplayed you with that perk, yes they might've got killed using radiances before death while using another perk, but they are using the thing they are comfortable with. -July 5. Wow. Can't believe how long that was ago. Now I want to know if this applies with the whole sunbreaker subclass. Thoughts

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • There is no skill. There is hand-eye coordination, tactics, and strategy. Hand-eye coordination regards your ability to control your avatar. To react quickly to threats, manoeuvre effectively through the map and combat, and reliably hit your target. Twitch response is the bread and butter of modern FPS games, and is usually what people are talking about when they say "skill." Which is not quite right. Tactics are how you play the game on the battlefield. Where you go, who you go with, when to switch weapons, when to grab ammo, when to retreat, when to press the attack. So long as you aren't a blind monkey with a controller, tactics make the biggest different in both PvP and PvE. In a straight shoot-out with equal loadouts the better twitch player will win, but smart players play tactically, and can reliably turn the tables on even the most talented marksman. Play to your strengths, exploit enemy weakness. This is very rewarding to those who can do it. Strategy largely happens before a match. Which weapons you choose to go into battle with, which perks you chose to reroll, which subclass you are using and with which talents equipped. It can be even broader than that: which playlists you enter given your strengths, what social interaction you participate in to pad your friends list with reliable Guardians, and which PvE game types you play to increase the likelihood of getting effective weapons. Knowing your preferred play style and the current meta, you plan your strategy around that information so that effective battlefield tactics emerge from the combined environment of personal loadout + the metagame. The random elements of rewards makes the strategy component of Destiny frustrating to many. We all hate being killed by the same weapon over and over, but using such an effective weapon is the correct choice, provided that maximising your odds of winning is your primary goal (creating an enjoyable experience for yourself, team mates and opponents is an acceptable alternative). It's fine being bested by a slower player with superior gear, that's what gear is for, but an arbitrary inability to acquire suitable counters and alter that experience is less fine. Being denied access to top tier loadouts by random chance despite equal investiture of time and money is a major problem for the game's strategic aspect, and appears to be the primary source of ire for players, especially in PvP and endgame PvE.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    12 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon