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6/24/2015 3:53:21 AM
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Friend played, not me, and not sure, Destiny honestly is first game i played with aim assist :P (things that interest me in battelfield is destroying buildings, bringing down towers... vehicle + first person... and well, some the freefall i seen, (some insanoes jump out of their plane to rocket someone behind them, then hop back in... awesome to watch XD)
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  • Yea aim assist in D E S T I N Y is real. It has to go out the door for D E S T I N Y 2. And lol that sounds -blam!-ing awesome! Thats the type of stuff i wana see in a Star Wars game! Jumping out of an AT-AT to rocket those little ships that are trying to wire up our walker's legs 😝😝

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  • Edited by Hopeinmo: 6/24/2015 7:30:39 PM
    Well if you want to get into that, you would have to consider canon (and dice's version) of where access hatches are, and whether or not there is much room inside for ammo Preferably, based on what I know, I hope insides of vehicles, large ones especially, are a lil more dynamic (cause you shouldnt just magically appear outside your at-at... should have to leave controls/autopilot, run to the back, and drop down the hatch to be outside... with a cable to hand from :P... but, I think snowspeeder would have tied you up before that... that said, as long as you do not try to move when tied, should be 0 problem XD (and could get out and cut the cables :P) I just hope that aspect is more dynamic... dang... I want to send a few of these ideas, just so they don't putin odd senseless mechanics... (when it comes to players starting to think about it) I would not mind if the Aim assist in destiny was coded better, and he target acquisition.. i dunno, something i think needs doing on that... (i used 2 terms, I think its all target acquisition, but there's the aiming dragging, and the bullet course correction functions which seem separate)

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