JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
6/19/2015 5:58:46 PM
269

New Subclasses, which one is your favorite?

So at this point I pretty much think everyone have seen all 3 new of the subclasses. My question is which one is your favorite and why? My personal favorites is the Nightstalker, love the idea of an bow and arrow, and Stormcaller, I can go all Star War's Emperor on their asses! Please reply on a respectable manner and if you see something that you which to contradict, do it in a respectful manner. Give some to earn some! :)

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Sunbreaker hands down. The synergy and flexibility of this subclass, it also takes some stuff like overshields from the defender that makes me freaking love it. The sunstrike, yeah just solar damage and DoT like a sunsinger scorch, but what I love in the design of this class, the absolute flexibility as I said before. Sunstrike getting a mark them for death passive sounds neat. Successful kill to make them go kaboom and make a sunspot, interesting, but also great with that passive that extends Hammer of Sol and creates overshields near sunspots. Then the neutral option, native cooldown and instant recharge on a kill, sounds good if you keep it with caturoize for PVE. As for the hammer of Sol, dear lord. This is one of the best mutlipurpose supers I have seen. Striker just goes boom, Defender pops for survival, team support in defense or seiging area in PVP. Gunslingers just point and shoot, bladedancers, get close and cut em up, Voidwalkers like striker, just boom. Sunsingers, grenade everywhere and revive. Even with the other new supers, for our sith lords, its just get close and try to shock them. Night stalkers, take aim and dont miss. But the hammer of sol: We can not only run, we can melee and hurl this thing. Melee is slower than a blade dancer, throwing is smaller than a nova bomb, but this balance of them, is where the real nasty applications lie: Passives to make this hammer throwing longer with more health, creating sunspots where it lands, a mid range ramming attack (that uses a portion of our super) And take this with other modifiers like seeking hammers, making it last longer, creative overshields with sunspot, take that heal by any sunstriker abilities healing you, I can outline a very very nasty combo for PVP. Conflaguate for the super to generate sunspots, fulminator to generate explosions and sunspots on kills with sunstrike, firekeeper to extend hammer of sol and grant overshields by sunspots, and cauterize for any of these to heal, heck just getting a kill with sunstrike and both of these grants restored life and an overshield. And I thought I loved the recharging overshield from force barrier, now I can take that same playstyle and be ruthless with it. And the armentatium is still around. I'm going to love bring down the hammer upon aliens and other guardians. I mean voidwalkers and nightstalkers can just leap in the air and throw down their super, but so can sunbreakers, many many many times. And I thought people made foolish remarks over strikers shoulder charge.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    1 2
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon