They did a completely lazy "fix". I wouldn't even call it that tbh. Blame Bungie. It still doesn't work as described/intended. It's supposed to proc on grenade kills so getting a multikill with a grenade would charge your super even more. But now there is a cooldown, so after the first swarm/scatter grenade explosion the others that follow it won't charge your super. Its not supposed to work like that in the first place. Every grenade kill should charge your super, not only the first and not each explosion. They didn't fix it all. They made it completely useless. [b]F[/b]ucking lazy bastards I swear.
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Why would the other swarm grenade clusters charge it? They aren't getting kills, they're getting hits. As far as I'm concerned, it's fixed. There's a difference between hits and kills, learn it.
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Why would the other swarm grenade clusters charge it? They aren't getting kills, they're getting hits. As far as I'm concerned, it's fixed. There's a difference between hits and kills, learn it.
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what he is saying is you can get more then one kill of one nade so if a few clusters hit and kill someone then a few more hit and kill someone else you only get the super power for the 1st kill not the sec like you should
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Edited by Combo164: 6/15/2015 9:46:27 PMI've never seen a swarm grenade get a multi kill before unless it was against level one enemies. Bungie fixed it to address PvP more than PvE. Swarm deals only 9 damage per hit if I'm correct. Wouldn't be able to kill one player and then another with the rest.
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if both was weak you could and yeah the swarm nades suck but i have gotten a lot of multis with scatter and nova and solar with wl and the titan nades that pluse are real killers and can kill multis not sure if the patch will count after the first kills with the same nade
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They'd have to be ridiculously low on health and close. Scatter grenades a far stronger than swarm grenades. With the new armor that makes them track, they nearly kill or bring the enemy close.
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yeah i love the "void breakers"