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Edited by Lost Sols: 12/15/2015 5:55:02 AM
219

Dumbo's Feather and the Great "OP Thorn" Myth.

Greetings fellow Guardians, I'd like to take a moment to weigh in on the [i]Great Thorn Debate[/i] that has been raging on the forums for some time now. It seems like half of all posts are regarding Thorn at times and I'd like to offer up a different perspective on the situation. From the polls that have gone up, those who think Thorn is fine generally seems to fall in the 68-75% range, but the other 25-32% resolutely believe that it is completely broken. The truth lies somewhat in the middle, but in the end I believe it is a completely fair weapon and here is why. Destiny is different that other shooters. In Halo, we had generic weapons and started with either the same loadout or different random weapons. Any shotgun was the same shotgun, any pistol was the same pistol. We had the same grenades and the same abilities. In Destiny, we take the weapons and armor we find in the world into PvP. We have different classes that can be set up with different perks and abilities to suit our style of play. It's something really unique to the shooter experience, but rather than embrace that, it seems that some are continually trying to tear it down and to make every weapon and class function the same (No, Titans don't need Blink). Once upon a time, the object of everyone's desire/scorn was the Vex Mythoclast, then it was Suros Regime, that was followed by Felwinter's Lie and now we have the undeniable king of the nerf threads, THORN. The problem with all of them is that none of them are true. Sure they are all great weapons, but unstoppable? Uncounterable? The only weapon anyone uses? None of those things are fact. Vex Mythoclast. A Fusion Rifle that functions as a primary and is Full Auto. Essentially it is an uber badass AR and at mid range has always been devastating... but even in it's heyday, it was never unstoppable. I routinely successfully battled Vex users with Suros, MIDA, Up for Anything and Vanquisher. Suros Regime. The first Iron Banners were affectionately referred to in many a post as[i] Iron Suros [/i]and [i]Suros Banner[/i]. It's range and stability made it a superb weapon in almost any situation and it was professed that if you didn't have one, you couldn't win. Of course no one ever brought up that the slow RoF meant that landing your shots was a premium requirement for success. Miss a couple of rounds and you'd find yourself killed by hand cannons, scout rifles, High RoF ARs and even first gen Pulse Rifles. Felwinter's Lie. This one was affectionately known as [i]the best sniper rifle in the game[/i]. Once more, if you didn't have Felwinter's, you couldn't possibly win in the crucible. Except that anyone with a Fusion Rifle and even a rudimentary understanding of the radar's functionality pretty much laughed their way to high kill counts as enemy after enemy tried to rush or outgun from range with their Felwinter's. Thorn. The primary with the DoT. Affectionately known as F**K THORN!!!!! Probably responsible for more broken controllers that any weapon ever. A really good Hand Cannon and with the ability to kill with poison after the victims take cover. The only problem being that, meeting in the open and engaging head to head, Thorn can be outgunned by any number of weapons in the game. Personally, the absolute most devastating weapon I see in the crucible is Red Death. I'd rather face Thorn than Red Death 10 times out of 10. Dumbo's Feather. A feather that Dumbo carried in his trunk because it was the most OP feather in the history of well, feathers... and it allowed him to fly even though he was just an Elephant with big dopey ears. Only he lost the feather and he could still fly. The feather wasn't magic and it didn't make him fly, it was him that could fly. Vex Mythoclast, Suros Regime, Felwinter's Lie and Thorn are all wonderful weapons and every single one of them is or has been Dumbo's feather. Take Vex out of a players hands that is getting 25 kills a game and give them Shadow Price, give a 25 kpg Suros user MIDA, a Felwinter's user Invective or Plug One, a Thorn user Red Death or Red Hand... do you think they're going to drop off and suddenly be bad? I switched from Suros to MIDA in the middle of the second IB and my kills went up. I'm reading all these posts that you can't win without Suros and laughing with each MIDA kill. These weapons give people confidence to know they can compete because they are really great weapons. I may not know anything about Up for Anything and whether I can get kills with it or not, but I know that everyone loves Suros so using it gives me that initial confidence that I stand a chance and it's a great thing to know. It's after you know that you can compete that you realize that it isn't because of the weapon in your hand, but rather that you've learned the maps, you've developed strategies, you're intimately familiar with your class, your abilities, your grenades and your super. You know what weapon classes suit your style the best and what perks you like to use and that's when you realize that there are so many amazing weapons in this game and if you're just willing to put down the flavor of the month, you've got the whole candy store to explore. So why the inordinate hate for those weapons? I have a theory on that as well. Vex was so divisive because it was a raid drop and let's face it, a very low % have completed the raids to this day. Here you had this amazing weapon and it was all but impossible for 80% of the player base to ever have. Suros was a random world drop and the exclusivity of it brought it's first detractors. Then Xur sold it and that set off the kids without the coins even more. Felwinter's required you to rank up IB or get lucky and get one as a drop after rank 3 the IB after it was sold. Again, those that weren't regular PvPers, who gave up on ranking felt left out. Thorn and it's glorious, glorious bounty and 500 Void points. It doesn't matter that if you're getting void kills that you only need above a 0.40 k/d to make progress. The minute people saw their score drop from one game to the next, it was over for them. It's one thing to die to something you think you might get, but the exclusivity was more than people could bear. If they couldn't have one, no one should have one. Beyond that with Thorn, even though it's 100% counterable, the nature of the weapon lends itself to hiding and taking pot shots. Stand in the open with Thorn and your going to get as good as you give. Hit me with a Thorn round and take cover and if I've already suffered damage from you or elsewhere, your poison can finish me. People already get enraged when they think others are camping. Snipers aren't going to be invited to too many popularity contests. Now add a poison DoT from someone hiding behind a wall or corner and people went berserk. Of course they could have always thrown a grenade and flushed the Thorn user out or flanked or waited for the poison to wear off and outgun them, but none of those options matter because [i]I died and it's not fair[/i]. Never mind that they may have been killed by you the previous 5 times you met up that match. all it takes is one poison death and there is no fairness in the world. It's so easy to get angry and to cry out against the things you can't beat. It doesn't mean they're unbeatable. The point of competition is to be [i]challenged[/i] and the only way to get better is to face odds you don't think you can win and use all the resources at your disposal, including that beautiful brain inside your head, to out think, out perform and out strategize your opponents. A victory over a better opponent is infinitely more satisfying than running roughshod over noobs. Will you lose some? Sure. Will you get better for it? Without a doubt. Do you need a magic feather? You never have and you never will. See you in the Crucible. -------------------------------------- Edit: The point of competition is to be challenged. Weapons like Thorn should be fun to face and try to outgun. Where's the fun of facing weapons that have been nerfed into the ground? Destiny isn't designed to be perfectly balanced. The great weapons generally have to be worked for to get and deserve to be great. In my opinion if Bungie want balance, they need to put all generic weapons in. If they want us to use our own, people need to use a little more skill to compensate when outgunned. It used to be so much more satisfying to kill a Vex user and facing it made you better. What's wrong with facing that challenge? ---------------------------------------------- Edit 2: For all the spread sheet junkies. Your stats are wonderful on paper, but Destiny isn't played in a vacuum. There are so many other variables that go into each and every single PvP encounter that it makes each and every aspect of a weapon matter as much or more than TTK. The thing with play tests and legendaries is that there are hundreds of possible perk combinations and your not testing them all or taking into account the advantages they can give. 3rd Eye, Glass Half Full, Full Auto, Headseeker, Final Round, etc, etc... Thorn is a great weapon. Vex is a great weapon. Felwinter's is a great weapon. If they're all unbeatable, why isn't everyone using them 40-0 with a 40.0 k/d? Every single one of you screaming OP know for a fact that they're dying just as much as you. It's a [i]game[/i]. Try having fun.

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  • The Last Word is better than Red Death in 1v1! I agree across the board on all other statements. Thank you.

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    • Edited by want 2 b pro: 7/25/2015 5:10:16 PM
      Oh boy where to even begin. If you think thorn is actually balanced. I can't in anyway change your opinion. But a .47 ttk ( or somewhere along these lines not certain) on a gun that can snipe across the map is outrageous. And on top of that even hitting you once will effectively take you out of the fight for 5 to 7 seconds. In game types such as trials 5 to 7 seconds could decide the round. Also the aim assist is so high anyone can be a marksman with it. So you see something had to give. Overall it was just too rewarding for such a forgiving gun. In my opinion it should have been the RoF and aim assist to change but I'm not in charge.

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      • Finally someone sensible. Thank fk for you OP.

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      • Edited by rEiGniNgLeAd: 7/25/2015 1:24:14 PM
        Excellent post. I'm not very good at pvp, but I agree 100%.

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      • Bump to shut the whiny brats up.

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        • This. x682383747474 This is exactly what I've been trying to -blam!-ing tell people all along. If Bungie caves and keeps nerfing ("rebalancing", lol) guns, it will effectively break the game. It already has, but people haven't learned their lesson apparently.

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        • I just think that the Thorn's DOT shouldn't be displayed. It seems like that is the problem I encounter when I face off against a Thorn. I'll get hit, take cover in the distance, and will find myself rushed by the Thorn user, because they know exactly where I hid, or informed a teammate where I was heading. In a fast paced FPS, knowing where your opponent is, how they move, to me is everything. Having a 2 second knowledge on their direction, cover or any sort of whereabouts is very overpowered. In many other FPS, that sort of knowledge is rewarded based on successful kills, usually without deaths, or with special feats. I don't doubt that I can beat a Thorn, I find my Scout Rifle does just fine against it, but if I take one shot, just one, I'm usually SOL, they rush in, and even with a Shotgun, I can't face off against the DOT, and two others coming at me. If it gets nerfed, I would prefer that it would not show you the damage on screen, just because it is a serious tactical advantage in my books.

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          • Lost Sols... You should be the new CM... Seriously bungie needs to -blam!-ing hire your ads because you understand the way the game mechanics are supposed to work and seem to have a better grasp of what needs to be fixed and what is just people bitching and whining.

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          • I agree it's just a game and it should be fun, but sadly for a growing number of players it's not. And this I think bubbles down to what you said about thorn being a challenge to overcome in crucible through skill. However it doesn't really matter how skilled you are if it's not one person using thorn but two or even three people on the same team all using it. And that's what has everyone so upset, it's not the OPness of the weapon, it's that everyone has discovered how effective it really is and are subsequently using it as their weapon of choice. This was because of its superior range and DoT, it didn't matter if there was damage drop off for the round fired, the DoT made certain that you needed at least three successful shots to kill anyone at any distance. I agree nothing is infallible but You can't deny that there is strength in numbers, one last word can't beat three thorns. It's not fun to consistently fight against people using the same weapon as everyone else. I think the nerf was deserved and if others really think that it will ruin their play style well there are other guns to use. I however (if I ever decide to start playing again) will stay with my last word and adapt to the situation just as I always have.

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            • [quote]Greetings fellow Guardians, I'd like to take a moment to weigh in on the [i]Great Thorn Debate[/i] that has been raging on the forums for some time now. It seems like half of all posts are regarding Thorn at times and I'd like to offer up a different perspective on the situation. From the polls that have gone up, those who think Thorn is fine generally seems to fall in the 68-75% range, but the other 25-32% resolutely believe that it is completely broken. The truth lies somewhat in the middle, but in the end I believe it is a completely fair weapon and here is why. Destiny is different that other shooters. In Halo, we had generic weapons and started with either the same loadout or different random weapons. Any shotgun was the same shotgun, any pistol was the same pistol. We had the same grenades and the same abilities. In Destiny, we take the weapons and armor we find in the world into PvP. We have different classes that can be set up with different perks and abilities to suit our style of play. It's something really unique to the shooter experience, but rather than embrace that, it seems that some are continually trying to tear it down and to make every weapon and class function the same (No, Titans don't need Blink). Once upon a time, the object of everyone's desire/scorn was the Vex Mythoclast, then it was Suros Regime, that was followed by Felwinter's Lie and now we have the undeniable king of the nerf threads, THORN. The problem with all of them is that none of them are true. Sure they are all great weapons, but unstoppable? Uncounterable? The only weapon anyone uses? None of those things are fact. Vex Mythoclast. A Fusion Rifle that functions as a primary and is Full Auto. Essentially it is an uber badass AR and at mid range has always been devastating... but even in it's heyday, it was never unstoppable. I routinely successfully battled Vex users with Suros, MIDA, Up for Anything and Vanquisher. Suros Regime. The first Iron Banners were affectionately referred to in many a post as[i] Iron Suros [/i]and [i]Suros Banner[/i]. It's range and stability made it a superb weapon in almost any situation and it was professed that if you didn't have one, you couldn't win. Of course no one ever brought up that the slow RoF meant that landing your shots was a premium requirement for success. Miss a couple of rounds and you'd find yourself killed by hand cannons, scout rifles, High RoF ARs and even first gen Pulse Rifles. Felwinter's Lie. This one was affectionately known as [i]the best sniper rifle in the game[/i]. Once more, if you didn't have Felwinter's, you couldn't possibly win in the crucible. Except that anyone with a Fusion Rifle and even a rudimentary understanding of the radar's functionality pretty much laughed their way to high kill counts as enemy after enemy tried to rush or outgun from range with their Felwinter's. Thorn. The primary with the DoT. Affectionately known as F**K THORN!!!!! Probably responsible for more broken controllers that any weapon ever. A really good Hand Cannon and with the ability to kill with poison after the victims take cover. The only problem being that, meeting in the open and engaging head to head, Thorn can be outgunned by any number of weapons in the game. Personally, the absolute most devastating weapon I see in the crucible is Red Death. I'd rather face Thorn than Red Death 10 times out of 10. Dumbo's Feather. A feather that Dumbo carried in his trunk because it was the most OP feather in the history of well, feathers... and it allowed him to fly even though he was just an Elephant with big dopey ears. Only he lost the feather and he could still fly. The feather wasn't magic and it didn't make him fly, it was him that could fly. Vex Mythoclast, Suros Regime, Felwinter's Lie and Thorn are all wonderful weapons and every single one of them is or has been Dumbo's feather. Take Vex out of a players hands that is getting 25 kills a game and give them Shadow Price, give a 25 kpg Suros user MIDA, a Felwinter's user Invective or Plug One, a Thorn user Red Death or Red Hand... do you think they're going to drop off and suddenly be bad? I switched from Suros to MIDA in the middle of the second IB and my kills went up. I'm reading all these posts that you can't win without Suros and laughing with each MIDA kill. These weapons give people confidence to know they can compete because they are really great weapons. I may not know anything about Up for Anything and whether I can get kills with it or not, but I know that everyone loves Suros so using it gives me that initial confidence that I stand a chance and it's a great thing to know. It's after you know that you can compete that you realize that it isn't because of the weapon in your hand, but rather that you've learned the maps, you've developed strategies, you're intimately familiar with your class, your abilities, your grenades and your super. You know what weapon classes suit your style the best and what perks you like to use and that's when you realize that there are so many amazing weapons in this game and if you're just willing to put down the flavor of the month, you've got the whole candy store to explore. So why the inordinate hate for those weapons? I have a theory on that as well. Vex was so divisive because it was a raid drop and let's face it, a very low % have completed the raids to this day. Here you had this amazing weapon and it was all but impossible for 80% of the player base to ever have. Suros was a random world drop and the exclusivity of it brought it's first detractors. Then Xur sold it and that set off the kids without the coins even more. Felwinter's required you to rank up IB or get lucky and get one as a drop after rank 3 the IB after it was sold. Again, those that weren't regular PvPers, who gave up on ranking felt left out. Thorn and it's glorious, glorious bounty and 500 Void points. It doesn't matter that if you're getting void kills that you only need above a 0.40 k/d to make progress. The minute people saw their score drop from one game to the next, it was over for them. It's one thing to die to something you think you might get, but the exclusivity was more than people could bear. If they couldn't have one, no one should have one. Beyond that with Thorn, even though it's 100% counterable, the nature of the weapon lends itself to hiding and taking pot shots. Stand in the open with Thorn and your going to get as good as you give. Hit me with a Thorn round and take cover and if I've already suffered damage from you or elsewhere, your poison can finish me. People already get enraged when they think others are camping. Snipers aren't going to be invited to too many popularity contests. Now add a poison DoT from someone hiding behind a wall or corner and people went berserk. Of course they could have always thrown a grenade and flushed the Thorn user out or flanked or waited for the poison to wear off and outgun them, but none of those options matter because [i]I died and it's not fair[/i]. Never mind that they may have been killed by you the previous 5 times you met up that match. all it takes is one poison death and there is no fairness in the world. It's so easy to get angry and to cry out against the things you can't beat. It doesn't mean they're unbeatable. The point of competition is to be [i]challenged[/i] and the only way to get better is to face odds you don't think you can win and use all the resources at your disposal, including that beautiful brain inside your head, to out think, out perform and out strategize your opponents. A victory over a better opponent is infinitely more satisfying than running roughshod over noobs. Will you lose some? Sure. Will you get better for it? Without a doubt. Do you need a magic feather? You never have and you never will. See you in the Crucible. -------------------------------------- Edit: The point of competition is to be challenged. Weapons like Thorn should be fun to face and try to outgun. Where's the fun of facing weapons that have been nerfed into the ground? Destiny isn't designed to be perfectly balanced. The great weapons generally have to be worked for to get and deserve to be great. In my opinion if Bungie want balance, they need to put all generic weapons in. If they want us to use our own, people need to use a little more skill to compensate when outgunned. It used to be so much more satisfying to kill a Vex user and facing it made you better. What's wrong with facing that challenge? ---------------------------------------------- Edit 2: For all the spread sheet junkies. Your stats are wonderful on paper, but Destiny isn't played in a vacuum. There are so many other variables that go into each and every single PvP encounter that it makes each and every aspect of a weapon matter as much or more than TTK. The thing with play tests and legendaries is that there are hundreds of possible perk combinations and your not testing them all or taking into account the advantages they can give. 3rd Eye, Glass Half Full, Full Auto, Headseeker, Final Round, etc, etc... Thorn is a great weapon. Vex is a great weapon. Felwinter's is a great weapon. If they're all unbeatable, why isn't everyone using them 40-0 with a 40.0 k/d? Every single one of you screaming OP know for a fact that they're dying just as much as you. It's a [i]game[/i]. Try having fun.[/quote] Your a scrub who dont like change

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              • I agree. I got the thorn bounty yesterday afternoon and completed the whole thing in 3 hours. I'm hear to tell you that the Thorn is only unstoppable in a masters hands.

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                • Excellent post, and my thoughts exactly...

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                • Nailed it!

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                  • We need more of this.

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                  • Bump

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                  • Well written.

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                  • I was upvoting all your posts, then saw this, garbage. Even eloquent posters fall victim to the thorn crutch, enjoy selling out conviction for mercury.

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                  • Wow. Beautiful. Bravo. To the point fun to read and well written. Thank you.

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                  • While I have agreed with most of your posts thusfar, I disagree with your thorn post. I do not lack confidence in my weapon set without thorn, its that my weapon set does not deal the damage per second that thorn does. Trials is the primary example here. Any team using thorns is almost guaranteed a win. You can argue its because of their teamwork. I call it everyone take potshots while hiding in the spawn because if you get hit by two different thorns its pretty much game over. I have a thorn. I'm just sad that to compete I have to use that over my preferred weapons, which in normal crucible where the other team isn't all using thorns I have a relatively good kdr. But trials? Use the thorn if you want to win. I'm not saying thorn is unbeatable, but in a 1v1 encounter in an open area, thorn wins. Hell, i've dropped a whole team in trials 3v1 with the thorn because it only took me 6 bullets, and I have 3 left in the mag just in case i miss. Something I could never have dreamed of without it.

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                    • Dude ur so dumb and u should b banned from posting about pvp stuff. Lemme sum it up for u. Im playing rumble, using a gun that i wanna use. Another guy has thorn. Encounters 1,2,3: i lose to thorn. Then i get pissed and switch to thorn. Dont lose to him rest of the match. Thats happened many times. When someone beats u only bc of the gun they use, the gun is op. Stop with all this BS like ur an expert u suck at pvp i wish people would check your stats and tell u to F off

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                      • [quote]Greetings fellow Guardians, I'd like to take a moment to weigh in on the [i]Great Thorn Debate[/i] that has been raging on the forums for some time now. It seems like half of all posts are regarding Thorn at times and I'd like to offer up a different perspective on the situation. From the polls that have gone up, those who think Thorn is fine generally seems to fall in the 68-75% range, but the other 25-32% resolutely believe that it is completely broken. The truth lies somewhat in the middle, but in the end I believe it is a completely fair weapon and here is why. Destiny is different that other shooters. In Halo, we had generic weapons and started with either the same loadout or different random weapons. Any shotgun was the same shotgun, any pistol was the same pistol. We had the same grenades and the same abilities. In Destiny, we take the weapons and armor we find in the world into PvP. We have different classes that can be set up with different perks and abilities to suit our style of play. It's something really unique to the shooter experience, but rather than embrace that, it seems that some are continually trying to tear it down and to make every weapon and class function the same (No, Titans don't need Blink). Once upon a time, the object of everyone's desire/scorn was the Vex Mythoclast, then it was Suros Regime, that was followed by Felwinter's Lie and now we have the undeniable king of the nerf threads, THORN. The problem with all of them is that none of them are true. Sure they are all great weapons, but unstoppable? Uncounterable? The only weapon anyone uses? None of those things are fact. Vex Mythoclast. A Fusion Rifle that functions as a primary and is Full Auto. Essentially it is an uber badass AR and at mid range has always been devastating... but even in it's heyday, it was never unstoppable. I routinely successfully battled Vex users with Suros, MIDA, Up for Anything and Vanquisher. Suros Regime. The first Iron Banners were affectionately referred to in many a post as[i] Iron Suros [/i]and [i]Suros Banner[/i]. It's range and stability made it a superb weapon in almost any situation and it was professed that if you didn't have one, you couldn't win. Of course no one ever brought up that the slow RoF meant that landing your shots was a premium requirement for success. Miss a couple of rounds and you'd find yourself killed by hand cannons, scout rifles, High RoF ARs and even first gen Pulse Rifles. Felwinter's Lie. This one was affectionately known as [i]the best sniper rifle in the game[/i]. Once more, if you didn't have Felwinter's, you couldn't possibly win in the crucible. Except that anyone with a Fusion Rifle and even a rudimentary understanding of the radar's functionality pretty much laughed their way to high kill counts as enemy after enemy tried to rush or outgun from range with their Felwinter's. Thorn. The primary with the DoT. Affectionately known as F**K THORN!!!!! Probably responsible for more broken controllers that any weapon ever. A really good Hand Cannon and with the ability to kill with poison after the victims take cover. The only problem being that, meeting in the open and engaging head to head, Thorn can be outgunned by any number of weapons in the game. Personally, the absolute most devastating weapon I see in the crucible is Red Death. I'd rather face Thorn than Red Death 10 times out of 10. Dumbo's Feather. A feather that Dumbo carried in his trunk because it was the most OP feather in the history of well, feathers... and it allowed him to fly even though he was just an Elephant with big dopey ears. Only he lost the feather and he could still fly. The feather wasn't magic and it didn't make him fly, it was him that could fly. Vex Mythoclast, Suros Regime, Felwinter's Lie and Thorn are all wonderful weapons and every single one of them is or has been Dumbo's feather. Take Vex out of a players hands that is getting 25 kills a game and give them Shadow Price, give a 25 kpg Suros user MIDA, a Felwinter's user Invective or Plug One, a Thorn user Red Death or Red Hand... do you think they're going to drop off and suddenly be bad? I switched from Suros to MIDA in the middle of the second IB and my kills went up. I'm reading all these posts that you can't win without Suros and laughing with each MIDA kill. These weapons give people confidence to know they can compete because they are really great weapons. I may not know anything about Up for Anything and whether I can get kills with it or not, but I know that everyone loves Suros so using it gives me that initial confidence that I stand a chance and it's a great thing to know. It's after you know that you can compete that you realize that it isn't because of the weapon in your hand, but rather that you've learned the maps, you've developed strategies, you're intimately familiar with your class, your abilities, your grenades and your super. You know what weapon classes suit your style the best and what perks you like to use and that's when you realize that there are so many amazing weapons in this game and if you're just willing to put down the flavor of the month, you've got the whole candy store to explore. So why the inordinate hate for those weapons? I have a theory on that as well. Vex was so divisive because it was a raid drop and let's face it, a very low % have completed the raids to this day. Here you had this amazing weapon and it was all but impossible for 80% of the player base to ever have. Suros was a random world drop and the exclusivity of it brought it's first detractors. Then Xur sold it and that set off the kids without the coins even more. Felwinter's required you to rank up IB or get lucky and get one as a drop after rank 3 the IB after it was sold. Again, those that weren't regular PvPers, who gave up on ranking felt left out. Thorn and it's glorious, glorious bounty and 500 Void points. It doesn't matter that if you're getting void kills that you only need above a 0.40 k/d to make progress. The minute people saw their score drop from one game to the next, it was over for them. It's one thing to die to something you think you might get, but the exclusivity was more than people could bear. If they couldn't have one, no one should have one. Beyond that with Thorn, even though it's 100% counterable, the nature of the weapon lends itself to hiding and taking pot shots. Stand in the open with Thorn and your going to get as good as you give. Hit me with a Thorn round and take cover and if I've already suffered damage from you or elsewhere, your poison can finish me. People already get enraged when they think others are camping. Snipers aren't going to be invited to too many popularity contests. Now add a poison DoT from someone hiding behind a wall or corner and people went berserk. Of course they could have always thrown a grenade and flushed the Thorn user out or flanked or waited for the poison to wear off and outgun them, but none of those options matter because [i]I died and it's not fair[/i]. Never mind that they may have been killed by you the previous 5 times you met up that match. all it takes is one poison death and there is no fairness in the world. It's so easy to get angry and to cry out against the things you can't beat. It doesn't mean they're unbeatable. The point of competition is to be [i]challenged[/i] and the only way to get better is to face odds you don't think you can win and use all the resources at your disposal, including that beautiful brain inside your head, to out think, out perform and out strategize your opponents. A victory over a better opponent is infinitely more satisfying than running roughshod over noobs. Will you lose some? Sure. Will you get better for it? Without a doubt. Do you need a magic feather? You never have and you never will. See you in the Crucible. -------------------------------------- Edit: The point of competition is to be challenged. Weapons like Thorn should be fun to face and try to outgun. Where's the fun of facing weapons that have been nerfed into the ground? Destiny isn't designed to be perfectly balanced. The great weapons generally have to be worked for to get and deserve to be great. In my opinion if Bungie want balance, they need to put all generic weapons in. If they want us to use our own, people need to use a little more skill to compensate when outgunned. It used to be so much more satisfying to kill a Vex user and facing it made you better. What's wrong with facing that challenge? ---------------------------------------------- Edit 2: For all the spread sheet junkies. Your stats are wonderful on paper, but Destiny isn't played in a vacuum. There are so many other variables that go into each and every single PvP encounter that it makes each and every aspect of a weapon matter as much or more than TTK. The thing with play tests and legendaries is that there are hundreds of possible perk combinations and your not testing them all or taking into account the advantages they can give. 3rd Eye, Glass Half Full, Full Auto, Headseeker, Final Round, etc, etc... Thorn is a great weapon. Vex is a great weapon. Felwinter's is a great weapon. If they're all unbeatable, why isn't everyone using them 40-0 with a 40.0 k/d? Every single one of you screaming OP know for a fact that they're dying just as much as you. It's a [i]game[/i]. Try having fun.[/quote] It's always has been and always will be in the player just like in real life it's all in how you use it

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                      • BUMP. Been looking for this.

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                      • Thorn isn't op, hand cannons in general are. They have approximately the same range as a scout rifle, but a lot more impact. What I personally think should happen is not a nerf, but a buff for every thing else. The reason being is even though I said earlier that hand cannons are op, that statement is in comparison to all the other guns. Really hand cannons are where they're supposed to be, and I could say pulse rifles are too, but scouts could use a small damage buff, and auto rifles could use a buff. That's just my opinion thought.

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                        • Finally, some one said it. Thank you sir or madam

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                        • I agree with you a lot on the forums, but I think thorn is OP because all it takes is 3 non headshots to kill, or just 2 headshots excluding people wearing the ram. I don't think thorn needs a damage nerf, but maybe it needs a ROF NERF, range nerf, or a DOT nerf. Many people suggest oh use TLW or red death but the problem is that you almost [i]have to use those weapons[/i] to compete with thorn, so that's while I feel people think it's OP.

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