I play as a hunter. If you do too you will agree with at least one thing in here. In the crucible hunters are usually dead meat. the only time they shine is when they put an insane amount of effort into the game, they have an exotic equipped, they have a super charged, or if they're a complete MLG Pro mad-man.
When i looked at the grenades they have (I have both subclasses fully upgraded so I know what im talking about) I noticed that two of them were the exact same thing. the swarm grenade, and the skip grenade. while other classes have pretty diverse grenades, hunters only have 4 four grenades that are actually different. and when i use my tripmine grenade. It does absolutely no damage unless my enemy standing directly on it, or attached to it.
Supers. The hunters supers are much harder to time than the warlocks (from experience) and the titans supers. If you use it at the wrong time, it's wasted. And the Warlocks have a frickin resurrection! WTF bungie?!
As I've posted before, our melee sucks. Warlocks can drain us or burn us. Titans have a OP punch. Hunters? we have a low damage knife... *sarcastic yay* sure we can throw it, but if you miss, you have to wait a while to ATTEMPT to use it again.
invisibility. Its useless in the crucible. admit it. it's only useful when fighting the Fallen, Hive, Vex, or the Cabal.
Hunters are screwed when it comes to crucible. thats just that. So Bungie, fix the HUGE unfair advantage that the other classes have on the hunters
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Edited by VirginStomper: 6/4/2015 7:06:05 AMI think it's bull shit that if a lock or titan misses with their melee, it's instantly replenished and in some cases can OHK, but a Hunter's weak ass throwing knife doesn't.