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#feedback

6/4/2015 5:56:42 AM
33

Justice for the Hunters!

I play as a hunter. If you do too you will agree with at least one thing in here. In the crucible hunters are usually dead meat. the only time they shine is when they put an insane amount of effort into the game, they have an exotic equipped, they have a super charged, or if they're a complete MLG Pro mad-man. When i looked at the grenades they have (I have both subclasses fully upgraded so I know what im talking about) I noticed that two of them were the exact same thing. the swarm grenade, and the skip grenade. while other classes have pretty diverse grenades, hunters only have 4 four grenades that are actually different. and when i use my tripmine grenade. It does absolutely no damage unless my enemy standing directly on it, or attached to it. Supers. The hunters supers are much harder to time than the warlocks (from experience) and the titans supers. If you use it at the wrong time, it's wasted. And the Warlocks have a frickin resurrection! WTF bungie?! As I've posted before, our melee sucks. Warlocks can drain us or burn us. Titans have a OP punch. Hunters? we have a low damage knife... *sarcastic yay* sure we can throw it, but if you miss, you have to wait a while to ATTEMPT to use it again. invisibility. Its useless in the crucible. admit it. it's only useful when fighting the Fallen, Hive, Vex, or the Cabal. Hunters are screwed when it comes to crucible. thats just that. So Bungie, fix the HUGE unfair advantage that the other classes have on the hunters

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  • Tactics: gunslinger. Trip mine: use as a backdraft grenade. Place it so it faces where enemies already are at, good for clearing zones being taken in control. Throwing knife: either burn or return, burn will help kill enemies already close to death, while return if you fire a couple rounds at them, a crit knife will kill and give it back. Super, combustion. Save for intense situation or to counter supers, Titan bubble two shots to break, if you have over penetrate it may or may not break though and kill Titan. Blade dancer is one shot by it even in blade dance, and warlock self res state also vulnerable, had to put that guy in his place twice, but was worth the double kill. Combustion can kill but doesn't always so be prepared to fight. Specs: advance golden gun or massive gunplay Advance golden gun=over penetrate perk and long range on golden gun Massive gunplay= gunslingers trance and chain of woe, head shots are you friends. Hunters may be weak but they are the most tactically diverse class to date. Blade dancer tactics Grenade: flux: sticks to targets, can one shot Melee: backstab: one shot enemies from behind: useful when enemies can't find you around a corner. Invisibility is not for traversing terrain, it's for setting a trap, not visible on radar while invisible, but you can be seen if you are being looked for or in sight, hide when you are invisible. Gloves to look for are gloves of Capri as they provide stalker perk for maxed out Xp and leveled up all the way, plus 4x damage while invisible melee from behind, if it doesn't kill them, they will be poisoned also. Stalker perk also last longer than reg stalker perk. Super, either show stopper or blade wave as they both have advantages to damaging, invisibility is useless when you are on the hunt for enemies. Perks Stalker or hungering blade Hungering blade kills from blade dance and blink strike give health regen. Weapons ready or run speed increase. Unless you want to remain hidden longer Both need high agility as you will likely be running a lot more than anything else. Play to you advantage and know more about you class than the next guy, it often helps bud, my hunter is my main and I enjoy it. But iron banner and I play my warlock. Guns to note Bad juju Monte Carlo Monte helps to get melee overrides back for hits and kills with its bullets fires Bad juju charges super after from kills

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