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6/2/2015 1:19:43 PM
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Bungie has good reasons for and against, as do I. The problem is inconsistency. For example: I've done both raids enough times to know how to do what. Mostly. If Raid matchmaking required a microphone, people who have several times more experience than me without mics would not be able to participate. Or they wouldn't be able to communicate this properly and others would get frustrated if matchmaking did not require microphones. From little kids to creepy old people(no offense to either but maybe try something else?), randoms can make matchmaking miserable(as a CoD fanboy on occassion, I know how it is). LFG helps weed some of that out, but if I have work in 2 hours and it takes 30+ minutes to find a Raid group-- it isn't overly streamlined. Plus their app is buggy at times and slow as hell even on my 4000$ laptop. The caveat is, people with tons of experience want a way to grab 5 other people and quickly bang out their weekly chance at some cool shizz. I know that now I have 3 33s, I'm playing the raids much more consistently because I can do it several times for fun instead of setting aside hours and hours to slog through something that may not reward me anyway. I think this is what Bungie had talked about in the days of old, where the rewards were just that: a chance at something fulfilling, the cherry on top of a great cooperative experience. When I fall to my death 3 times in the VoG parkour, people no longer scream at me for being "the worst player in the world" because we're there to dick around and we may get something, we may not. This is why matchmaking with pre-requisites of some kind would be awesome: getting that experience on a consistent basis would be great. The solution? Maybe have options in the matchmaking menu, for VoG 30 for example, to search for other guardians based only upon a level minimum. Such as: Level 30 Minimum, Level 32 Minimum, Level 34 Minimum. Setting a group of levels or above a certain level would allow most inexperienced players to be weeded out and only leave a streamlined group of players. Of course, the option to votekick and allow mid-session joining to a certain point would do a great deal to improve it. Or maybe you can only join mid-game if you're invited by a member of that group and other members approve it with some kind of prompt? There are a hundred different ways to enable these features, but the only way to be certain is doesn't work is to perform a large-scale playtest or beta via a weekly update if possible: and see how people react.
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  • OR, they could implement the existing MM into the rest of the game, with an opt out. POOF. DONE. Yes, it'll be harder for the LFG elitists to fill parties with only max level ghorn owners since 90% of people (including most of the anti crowd) will -that day- stop leaving the game to find players. And that's a good thing. More players playing with more players makes a stronger game. Thanks for the bump.

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  • Agreed. High level elitist players don't want people who don't know what they are doing? How will they ever learn if they are excluded? People forget they didn't know when they first played either. The game should be available to everyone. There already exist Raid prerequisites.

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  • Indeed.

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