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6/1/2015 5:54:36 PM
1
I've been clear throughout all my posts, and the only difference in the last one was that I apologized because you implied I was making assumptions. My point is still the same and doesn't counteract my argument. I still am sorry if your perception of my words is wonky. I'll try again. 1 out of 5 people playing endgame content was foreseen by the developers, and I don't think having the inability to access a free app on a smart phone is good enough reason for statistics like that (which comes from where? I have no clue) to exist, and concurrently to blame the system, or the folks who run it, would be irrational based on the idea that a majority of people who buy their games will some day beat it. They won't, and so instead of degrading the content so more can access it, the devs chose to preserve and refine it. Makes sense to me.
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