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#feedback

Edited by Vampire Nox: 6/1/2015 5:45:34 PM
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Etheric Light is too rare, and it kills the desire to play.

For once, I have to agree with IGN(orant). I understand why Bungie made Etheric Light so rare, and it's a two-fold reason. 1) They didn't want everyone hitting 34 in the first week. (Understandable) 2) The rarity is a delicate balance. Just rare enough that it entices you to play more, but not so rare that it seems to be like a second job in order to get even one piece of Etheric Light. Unfortunately (as with the rest of the game until present), Bungie has no idea about how to properly balance the grind vs. reward ratio. They've hit the latter part of point 2. They've made the Etheric Light so rare that it is far too difficult and offered in far too little activities with far too little of a drop chance. They've made it such a chore to get, that for many people it is killing the drive to play now. There's plenty of people in my situation. I've played for two weeks now and still haven't seen a single piece of Etheric Light drop. Now; there are plenty of people who have three 34's, all weapons upgraded, and Etheric Light to spare. But Bungie missed the target audience on this one (unless their target audience is between the ages of 12-16, out of school with 16 spare hours to grind out that much Light...). Most people don't have the 10-12 hours at a pop to grind out Etheric Light to get all of their equipment upgraded in a week. Hell, most people don't even have that kind of free time on the weekends. A possible fix would be to keep the guaranteed Etheric Light "gift" of the 34 and 35 Prison of Elders, but add in a drop chance for the small chests at the end of the 28 and 32 Prison runs. Increase the chance for a drop for the Nightfall and the Crucible (hell, add in a chance for a drop in the Crucible) as well as the Iron Banner once it starts up again. An increase of 10, 15, or even 20 percent along with the additional places to get it would make the grind much less agonizing overall, and would have the added effect of making people want to play [i][b]more[/i][/b] than they do now. Making the Etheric Light the carrot at the end of the stick is one thing. But you've got to use a shorter stick. nobody will want the carrot if they can't even see it at the end of the stick. As it stands right now, there's nothing in sight to chase after, and it just kills the desire to play. [b][u]Edit 1[/u][/b] (of what will probably be the first of several edits...)[b]:[/b] I fully know [u]where[/u] to currently get Etheric Light, that's not the issue. the issue is the [u]time[/u] it takes to get even one piece. Most people only have 2-3 hours to play per night. Therefore, most people find it very difficult to "do everything in all characters per week" like you kids on summer break are getting more than twelve hours to accomplish. [b][u]Edit 2:[/u][/b] PvP isn't everyone's strong-suit, nor is so easy as "git gud skrub". Those of you who say "it's a cakewalk to go 9-0 in the trials and get 3 EL per character per week" should probably quit talking. You're only making yourselves look ignorant, not like the PvP-gods you think you are. [b][u]Edit 3:[/b][/u] ironBill posted this, and he clarifies the intent of this post nicely. [quote]FWIW, I couldn't care less about getting through ToO. Really, I'm finding I don't care about hitting 34 on all characters either. No point to it. Just so we know who we both are. The OP is talking about play balance, and whether or not Bungie is hitting their market, which I happen to find is a great point. Who IS the demographic? Are they trying for a very select subset of skills to reward this time around? Sure seems that way. Good PvP players are strutting around like they invented fire... happy for 'em too I guess, but if that's all this DLC is intended to give us, my question follows - is that all there is to this?[/quote] [u][b]Edit 4:[/u][/b] Calling me a "scrub" doesn't do anything as I really don't care. All you're doing by slinging names like that is highlighting the lack of strength in your argument. [u][b]Edit 5:[/u][/b] pablogordon had another great idea. I've quoted it here to give it some love. [quote]There should have been an exchange rate at the speaker for Etheric light. Baffling really that it's not there. Make it really expensive. The most expensive thing in the game currently is that ship from Petra at what, 17.5k glimmer? Make the Etheric light cost that plus one each of the radiants, and ten each of the ascendants, and some coins and motes for good measure. The speaker exchange was a very good step in the right direction to sinking some currencies, especially Friday when Xur sold the helm engrams and now that most everyone has a couple few weapons they want to re-roll. Why not just add the Etheric light? If we are really honest, the point isn't just hitting max anymore (and thankfully so) but putting together a setup with both the perks and looks that suit your play style![/quote] [u][b]Edit 6:[/u][/b] And, here's a link for why the PoE loot system is broken in general, but parallels well with the rarity of Ethereal Light. http://www.forbes.com/sites/insertcoin/2015/05/28/destinys-prison-of-elders-has-a-serious-loot-problem/?utm_campaign=yahootix&partner=yahootix [u][b]Edit 7:[/u][/b] FatChubbE offers a very good breakdown of what the responsible adult Gamer deals with in trying to overcome the base design of this DLC. It is an accurate description, and props go to him for it. [quote]The adults I play this game with aren't always on. Three are full time Grad students with jobs, two are parents with wives and kids. My son plays between school and football practice and games when he's not doing chores or homework. The full time gamers in my clan have all partnered up, so getting help from them is difficult. The "it's easy" comments applies only to those with spare time. We did one nightfall and one 32 prison of elders. That's all we had time for. Don't get me wrong, the etheric light is there. It's obtainable. But it's not obtainable "easy". Easy when applied to time spent obtaining does not bode well for the working/school demographic. It applies only to destiny players who play destiny for hours on end every day. To put it into perspective we did (two) ToO matches. that's right 2. We were not in control of the time. With loading, and 5 round matches, two matches took an hour. If you do 8 and win flawlessly without the other team winning a single point, 3 hours at least grinding for an etheric light. If you add a 34 or 35 prison of elders and you're a super stud team that's another 2 hours with loading, game time, running back to the airlock. And 2 hours is giving you the benefit of the doubt that you're really really good. If you're average, add at least another hour or two. So the argument that it's "easy" is a matter of perspective. Easy as far as skill level? Or easy as a matter of "I got all the time I need to play?" Either way, getting etheric light takes more time than any other currency we've been offered thus far. That's just how it is. People took days off to play this. Which kind of gives you an idea of the commitment to time you have to invest to receive these "easy" rewards.[/quote] [u][b]Edit 8:[/u][/b] IIFormer GamerII also has a great take on the time sink necessary and the base design of these DLC. [quote]You are without a doubt correct when it comes to grinding through the same content three times over in Destiny, and the annoyances, redundancy, sheer boredom, and time consumption that comes along with it. After playing through the base game and TDB I've come to realize that destiny simply isn't a game that can be played causally, and if you attempt to do so you should be prepared to put yourself at an extreme disadvantage. This was my main reason for intentionally skipping out on HoW, because I knew that the never ending grind would continue. If you have a lot of spare time on your hands, Destiny is a great game to play with clan mates. But truth be told you cannot simply play destiny in a casual manner such as battlefield or call of duty, without hindering your progression dramatically and being seen as a "slacker," "leech," or a "freeloader." Destiny's new loot looks nice, but I just can't take the grind anymore.[/quote] [u][b]Edit 9:[/u][/b] To all the people telling us that not everyone should be able to get to end-game content, or that parts of the game should be locked except for the "hardcore" crowd: So having entire portions of the game locked out to a player simply for no other reason than Bungie feeling the need to promote elitist alienation of their player base... is ok? The only thing more wrong than Bungie's "philosophy" are the people who jump at any chance to support it.

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  • Edited by blalejo: 5/29/2015 2:44:08 AM
    3/4 of the people on my friends list hit 34 in the first 24 hrs. Edit 1: after 36 hours everyone except me hit 34.

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  • I hit all 34 on Friday night It took 1 exotic shard, 1 armor core,5 wins in ToO,and 1 etheric light on each character to get to 34

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    • This post is bad. How is something rare when you can potentially get 6 guaranteed every week assuming you do the lvl 34 and 35 PoE? Also you can get it from nightfall and trials? Rare? No. Does it take a little time, effort, and skill to get? Yes.

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      • Edited by 10000iqplays: 5/29/2015 2:18:25 AM
        Well I hit 34 with both characters 1st week. It's not that hard to obtain considering you can get 6 from the arena alone if you have 3 characters or 3 alternates. Trials gives you some too. Or just 42 gear outright so you only need about 3 etheric total. 1 42 exotic. 1 42 house of judgment piece (2 now this week's out) 1 trials piece. 1 etheric ascension. 34. It's only 5 or 6 wins for the armor. I went 30-2 with some guys I'd just met that same night so just get a team & grind it out or hope it drops in a nightfall. You don't need that many tho. Actually considering there's 2 pieces of new 42 armor you don't need any. I even spent 1 on a 365 fatebringer. Yay me Lol. Black hammer gets my love this week. Along with some other gems. It's not as hard as you're making it tho. The 34 arena wasn't even hard last week. I ran thru it in 30 mins with a team. This week is actually harder.

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      • Bump.

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      • I have so much useless crap I wish I could trade for Etheric Light. Make it cost 75 Strange Coins. I'd pay. Seriously. 100 Motes of Light. Done. 25000 glimmer. Please.

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        • Not a biggie. I didn't get to 32 until the day before HoW released. So I don't care if I reach 34 just keeps me playing with something to do.

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          • Both of those quotes were terrible thinking "what's the point of 34 on all characters" um pretty obvious what the point is and "etheric light should be tradeable with the speaker for this much" me and a million other people would be 34 only minutes after HoW launches, etheric light isn't to rare just because people are hindered by other things in there life to put time into getting themselves light

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            • Edited by Rayne: 5/28/2015 3:26:36 PM
              I don't get how they are so rare I got 11 in just 2 days.

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            • If you are a PVPer, etheric light rains down from the heavens for you. Part of Bungie's shifting focus towards the PVP crowd, because they can't create PVE content without regurgitating old maps. Don't even get me started on the absence of a raid.

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              • You can get a guaranteed 9 etheric lights a week!

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                • It's not easy for everyone to have the time and team to get to 34. However it does seem too easy if you have the time and the inclination to do those secific activities. That's the only thing that bothers me. I had friends that were still 31's up until a few weeks ago for lack of radiant shards. Now I see a lot of 34's and it's only the second week. This DLC seems pretty weak and overly grindy. And where the hell is my Hawkmoon already!!!!!!! Lol

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                • If there intentions was for it to be hard to hit max cap then they failed lol if you have three characters and ran poe last week and did trials maybe one or so 35 poe you can easily get all your characters to 34. Maybe not your guns but light cap definitely I love the system the way it is. Getting etheric light has not been a problem for me and I haven't gotten any from the nightfalls. I guess for others it may be harder but not from my experience heck most of my buddies have 3 34s as well

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                  • Are you serious? There is 4 guaranteed a week. 12 if you have three characters. It is far to easy to obtain. All three of my characters were a 34 within 48 hours of the dlc drop. Poe 34- 1 Poe 35- 1 Trials 6 wins- 1 Trials 9 wins- 1 x3= 12.

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                    • Trololololol

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                      • You have it backwards. Its way too plentiful for skilled players.

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                        • 34 PoE - 1E 35 PoE - 1E PoE Queens Chest - Chance for E Rank 6 Trials - 1E Rank 8 Trials - 1E Trials Light House Chest - Chance for E Nightfall - Chance for E Iron Banner Rank 3 - 1E Iron Banner Rank 5 - 1E It's not that hard.. 3 characters can bet you 6 per week if you do the PoE. If you get a good team you can get 8 wins on all 3 characters to get another 6 each week in trials. Do nightfall on all 3 and you could maybe get 3 more that week. Get 9 straight wins in ToO and you can get more. It's not that rare..

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                          • Well everyone hit 34 within the first week anyway. So it must not be that rare. You can easily get three every Week by doing Lvl 34 prison

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                            • Edited by InViSiBleGeKKo: 5/27/2015 10:10:00 PM
                              Dude I hit 34 on my characters on the first week what are you talking about(-blam!- ign and bungie)

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                              • With one character I got more than enough etheric light

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                                • In 2-3 hours I can do 2 flawless Osiris runs and get 6 light. Problem solved.

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                                  • I don't agree, I think it gives more of a reason to play. Are you seriously complaining about a gift such as etheric light? Would you rather grind for brand new 34 VoG gear?

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                                    • Excellent ideas and well put across! Totally agree my friend.

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                                      • I honestly think this DLC is Bungie trolling PvPers. Here's why: Hardcore PvPers hit max level on Friday or Saturday when the trials opened up. Yay. 5 days after spending 20 bucks, and probably after about 3 hours of gameplay, they were maxed on all three characters. What is the point of that? Now what do they do? I don't PvP very much... I dabble here or there... Did one IB to completion... I just don't think it is that enjoyable. PLUS: the weapons they get, especially the "adept" versions, are geared toward PvE. Sounds kinda trolly to me. Meanwhile: I am happily taking my time on the PvE side of the house. Knock out all the nightfalls, weekly heroics, queen bounties, new missions, and 28/32 PoE and I have 3 33s, with no reason to sprint to 34. I am getting PoE armor cores for the first three weeks and banking any etheric light I get for my guns... Just waiting to hit 34 on all three characters in week 3. Then and only then will I consider PoE 34/35. After all, what is the hurry??? Congrats to the trials winners and braggarts. You win at life I guess. For some reason I am still having fun in PvE.

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                                        • Theres more capped people now then the previous lvl caps. Blame pvp for capping so many people. Actually blame the trials.

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                                        • I've played a little bit - over 1100hrs I've not had the luck to get a Gally I've farmed over 400 chests I've been "lucky" enough to get 3 Treasure Keys Nothing to do with grinding obviously, and all to do with RNG luck! Oh, haven't managed to do PoE 34 successfully yet for Etheric Light, but I'm working at it.

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