I haven't really taken such a serious tone in response to these kinds of things... but if anything, this thread was made out of curiosity as to how the specifics of the weapon design are meant to work.
The attitude of "it makes sense if you don't think about it so just shut up and play" is honestly why we have things like a grimoire that isn't even connected to the game itself in any meaningful way.
It's also why many people think "shut up and shoot stuff" is a pretty crappy story.
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