I would argue that balance is not achieved in a game with ~30 exotics and hundreds others in which only 2-3 are viable in high level play. It's also a game in which one class (hunter) is clearly the best choice. I don't find exotic handcannon hunter wars particularly interesting, but that's what 100% of the highest level of play consists of. I think bungie and the community can do better than to accept this. Calling others scrubs for wanting to expand the viable choices is an ignorant, shortsighted move.
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Again, if you want to win use what's effective and good at winning. Then get good using it. Yes, hunters rule PvP (I know a thousand people are going to get on to us for saying that) but that's because they are the epitome of what people use for PvP in all game variants. Fast, mobile, and capable of chaining kills quickly. But slow, nuking, and defense is weak in this game PvP wise. You say high level is boring, but really it's only what you would expect it to be. And if it pisses you off that much then break the meta game and get good at something interesting and unexpected. But don't expect to win and ultimately get angry and called a scrub.
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Edited by Rawsten: 5/11/2015 6:26:53 AMThere is nothing interesting or unexpected in the high level meta. Top trials teams will be three hunters with thorns/TLW, final round snipers/felwinter's, and switching to truth on heavy rounds. I never doubted your point about needing to master the best guns to win games, that's patently obvious. I'm lamenting that it even comes to that. Every exotic primary and every class should be viable at every level of play or at least that should be the goal. I honestly have no idea why anyone, including you, would prefer the meta to be so laughably limited.
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I'm not saying I want it that way. I wish it was more similar to games I played before Destiny, where the top level meta had checks and balances. Good example is most Mobas. But the way they balance is that the fights lean to a multirole match. But crucible will never be that. We are playing an fps and dodging bullets is best when you don't float slowly across the field. Only way to balance that is make blade dancers go down with one shotgun blast instead of an entire team's worth of bullets. And make blink have a longer cooldown. But then people who play hunters regularly are just going to cry that we took the only thing they have. You can't argue with the fact that they really don't do much other than dodge bullets in PVE and play support by revives.